- Jan 16, 2020
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Jan 13, 2020
- Jan 12, 2020
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James R. authored
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Zwip-Zwap Zapony authored
"left_hints" is always 3, 4, or 5, so the signedness is irrelevant. But with ERRORMODE set to 1 when compiling, the compile would previously stop due to comparing INT32 to UINT32.
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LJ Sonic authored
Fix node player mixups See merge request STJr/SRB2!684
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James R. authored
Egg Slimer Pogo Bruh Moment (resolves #112) See merge request STJr/SRB2!674
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LJ Sonic authored
Fix node numbers being used in place of player numbers See merge request STJr/SRB2!681
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LJ Sonic authored
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LJ Sonic authored
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LJ Sonic authored
- Jan 11, 2020
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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toaster authored
Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart. The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
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toaster authored
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MascaraSnake authored
Add textmap vertex slope support See merge request !633
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toaster authored
Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place.
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Zwip-Zwap Zapony authored
With more than 5 but less than 10 emblem hints, only put half of the hints on each side of the hint menu, instead of putting e.g. 5 on the left and 1 on the right.
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Nev3r authored
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- Jan 10, 2020
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MascaraSnake authored
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