- Apr 20, 2024
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Eidolon authored
Prevents a Lua stack overrun when executing absurd console commands for local-only lua commands.
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- Sep 08, 2023
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sphere authored
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sphere authored
Disable renderhitbox in multiplayer altogether See merge request STJr/SRB2!2142
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katsy authored
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sphere authored
Fix floorsprite rendering with 1x1 images Closes #1052 See merge request STJr/SRB2!2141
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Lactozilla authored
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Lactozilla authored
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sphere authored
Replace CV_NETVAR with CV_NOTINNET for cv_renderhitbox (Fixes #1103) Closes #1103 See merge request STJr/SRB2!2140
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sphere authored
Expose skin.supername to Lua See merge request STJr/SRB2!2138
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sphere authored
Optimize sprite rendering by ignoring completely occluded sprites See merge request STJr/SRB2!2131
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sphere authored
Interpolate Hitboxes when Scaling Mobjs See merge request STJr/SRB2!2124
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SteelT authored
The CV_NETVAR flag being used for cvars not registered in a dedicated server context will completely mess with the internal netid to cvar linkage. And I'm not really keen on registering a cvar purely for rendering on dedicated servers, so let's just prevent renderhitbox from being changed in netgames entirely.
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- Sep 06, 2023
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Zwip-Zwap Zapony authored
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Krabs authored
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Krabs authored
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- Sep 05, 2023
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sphere authored
Make camera noclip during NiGHTS gameplay See merge request STJr/SRB2!2136
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sphere authored
Fix possible crashes in the Lua API when accessing invalid fields See merge request STJr/SRB2!2128
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sphere authored
Allow input during title animation after the first time See merge request STJr/SRB2!2122
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sphere authored
Don't Copy mobj->dontdrawforviewmobj To MT_OVERLAYs See merge request STJr/SRB2!2125
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sphere authored
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sphere authored
Don't attract bomb spheres with Nightopian Helper See merge request STJr/SRB2!2135
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sphere authored
Fix the Record Attack Background Jumping See merge request STJr/SRB2!2129
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sphere authored
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sphere authored
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sphere authored
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- Sep 04, 2023
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SteelT authored
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- Sep 03, 2023
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Lactozilla authored
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Lactozilla authored
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Eidolon authored
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Lactozilla authored
This has the effect of misrepresenting how many sprites are actually visible, but it's more "accurate".
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Lactozilla authored
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Eidolon authored
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- Sep 01, 2023
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Zwip-Zwap Zapony authored
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- Aug 31, 2023
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Lactozilla authored
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