- Aug 15, 2018
-
-
Marco Z authored
# Conflicts: # src/d_netcmd.c # src/lua_baselib.c # src/nds/i_sound.c # src/sdl12/mixer_sound.c # src/sdl12/sdl_sound.c # src/win32ce/win_snd.c
-
Marco Z authored
* Declared I_SetSongPosition, I_GetSongPosition * Implemented S_PositionMusic and S_GetPositionMusic * Exposed in console TUNES and lua * Implemented set position in SDL, SDL12, WIN32 * Implemented get position in WIN32 # Conflicts: # src/nds/i_sound.c # src/sdl12/mixer_sound.c # src/sdl12/sdl_sound.c # src/win32ce/win_snd.c
-
- Aug 12, 2018
-
-
Nev3r authored
Horizon line HOM fix See merge request STJr/SRB2Internal!152
-
- Aug 10, 2018
-
-
Monster Iestyn authored
Polyobject sky plane crash fix See merge request STJr/SRB2Internal!146
-
Monster Iestyn authored
Leveltitle tinkering See merge request STJr/SRB2Internal!134
-
Monster Iestyn authored
-
Monster Iestyn authored
-
Monster Iestyn authored
# Conflicts: # src/hu_stuff.h
-
Monster Iestyn authored
-
Monster Iestyn authored
-
Monster Iestyn authored
Woops! All trans See merge request !265
-
mazmazz authored
NiGHTS: Handle sphere damage correctly upon timeout * Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP * Handle player->spheres and player->rings consistently See merge request STJr/SRB2Internal!157
-
mazmazz authored
NiGHTS fix lap detection on inverted axis See merge request STJr/SRB2Internal!138
-
Marco Z authored
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
-
MascaraSnake authored
Hardcoding time again See merge request STJr/SRB2Internal!130
-
Marco Z authored
Fixed sphere spill bug where no spheres spill if player->rings is 0
-
Marco Z authored
There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
-
Marco Z authored
-
Marco Z authored
-
Marco Z authored
player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level. Therefore, just deduct player->spheres.
-
Marco Z authored
-
Marco Z authored
-
- Aug 09, 2018
- Aug 07, 2018
-
-
Monster Iestyn authored
-
Monster Iestyn authored
Transparency? I hardly knew 'er! See merge request !264
-
toaster authored
Change the order of operations when applying transparency and colormap such that colormap isn't applied to the screen pixel twice (or, in the case of R_DrawTranslatedTranslucentColumn_8, thrice). Please note I haven't touched the ASM equivalent, given as it's not actually used.
-
- Aug 06, 2018
-
-
Monster Iestyn authored
-
Monster Iestyn authored
Fixes for archiving/unarchiving Lua strings in netgames See merge request !262
-
Monster Iestyn authored
Password fix hotfix See merge request !261
-
- Aug 05, 2018
-
-
Monster Iestyn authored
This now means: * Lua strings longer than 1024 chars can now be read properly without awful crashes * Lua strings with embedded zeros can be written/read without truncating anything (hopefully)
-
Monster Iestyn authored
Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server!
-
- Aug 03, 2018
-
-
MascaraSnake authored
-
- Aug 02, 2018
-
-
Monster Iestyn authored
(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
-
Monster Iestyn authored
-
- Jul 31, 2018
-
-
Monster Iestyn authored
PK3 WAD Map NoReload hotfix See merge request STJr/SRB2Internal!148
-
Monster Iestyn authored
# Conflicts: # src/hardware/hw_md2.c
-
Monster Iestyn authored
-
Monster Iestyn authored
GME low volume fix See merge request !248
-
Monster Iestyn authored
Fix pausing on gme See merge request !251
-