- Nov 30, 2019
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MascaraSnake authored
Intermission Buffer Clear On Map Command (no funny name today) See merge request STJr/SRB2Internal!570
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MascaraSnake authored
New intro graphics See merge request STJr/SRB2Internal!524
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MascaraSnake authored
Flag return completion (resolve #396). Closes #396 See merge request STJr/SRB2Internal!572
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lachwright authored
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lachwright authored
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- Nov 29, 2019
- Nov 28, 2019
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MascaraSnake authored
Endelinger (resolves #384). Closes #384 See merge request STJr/SRB2Internal!569
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MascaraSnake authored
Sleepwalkin (resolves most of #382) Closes #382 See merge request STJr/SRB2Internal!567
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James R. authored
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MascaraSnake authored
Counting spheres (resolves #378). Closes #378 See merge request STJr/SRB2Internal!564
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- Nov 27, 2019
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LJ Sonic authored
Keep counting players as finished even after dying See merge request STJr/SRB2Internal!568
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LJ Sonic authored
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toaster authored
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toaster authored
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LJ Sonic authored
No more drowning with exitmove now. See merge request STJr/SRB2Internal!563
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toaster authored
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toaster authored
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toaster authored
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- Nov 26, 2019
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MascaraSnake authored
Continue? See merge request STJr/SRB2Internal!562
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MascaraSnake authored
Burning points (resolves #373). Closes #373 See merge request STJr/SRB2Internal!561
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MascaraSnake authored
BALL STUCK!! BALL!!!! STUCK!!!!!! (Resolve #374) Closes #374 See merge request STJr/SRB2Internal!560
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MascaraSnake authored
Matters of mortality See merge request STJr/SRB2Internal!558
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MascaraSnake authored
Bot fixes See merge request STJr/SRB2Internal!557
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MascaraSnake authored
Unslide (resolves #369). Closes #369 See merge request STJr/SRB2Internal!556
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toaster authored
MascaraSnake is a bully and will make a pariah out of me in front of his doctoral student colleagues if I don't change this
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toaster authored
Now we have mixed case level title font, and since we had a question mark graphic in that for a while, make the continue screen a tad nicer.
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toaster authored
Move the fireball despawn to later so its target/tracer isn't nulled until AFTER the enemy it touches is killed, allowing for correct point delivery (resolves #373).
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toaster authored
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MascaraSnake authored
Fix stuck closed captioning with no audio See merge request STJr/SRB2Internal!555
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toaster authored
* Prevent that GOD AWFUL random camera turn that happens sometimes during the fade after you die (when you input camera turn stuff after death) by locking the camera during PST_REBORN. * Remove whitespace in P_DeathThink.
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toaster authored
Instead of making conditions which check for death individually check for special stages to prevent lives loss, just set G_GametypeUsesLives to false in a special stage.
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toaster authored
Specfically, this fixes the case where Sonic runs into something hazardous and spills his rings, but Tailsbot is immediately behind and ends up picking them all up the tic before they also get hurt.
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toaster authored
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- Nov 25, 2019
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Lactozilla authored
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