- Jun 19, 2015
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Yukita Mayako authored
This commit makes Super floating players break into a normal walk again when they hit the floor, instead of keeping their float animation on the ground.
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Yukita Mayako authored
When Super Sonic is "walking in the air", he has a unique animation for it now which is similar to how it looked in previous SRB2 versions.
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- Jun 18, 2015
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Yukita Mayako authored
States were being improperly checked where a panim would be more appropriate.
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- May 29, 2015
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Yukita Mayako authored
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Yukita Mayako authored
It didn't work at all before, oops. :/
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Yukita Mayako authored
For Super Missiles, the Super Sonic player has a seperate animation from normal pain.
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Yukita Mayako authored
Every SPR2_ except for SIGN and LIFE now has a proper fallback leading down to SPR2_STND.
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Yukita Mayako authored
This adds SPR2_DASH, S_PLAY_DASH, and related p_user.c changes to give charging your spindash a unique animation.
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Yukita Mayako authored
Since PA_JUMP is used to determine when springing upwards now and the nextstate isn't used for falling, the jump state can now be properly animated. :)
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Yukita Mayako authored
Added PA_JUMP and PA_RIDE to handle new Super jump and ride, and added new animations to panim finder.
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Yukita Mayako authored
Added drowning to all players, and several new Super animations for Sonic. Removed A_Fall from S_PLAY_DEAD and moved its effect into P_KillMobj for player avatars.
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- Apr 15, 2015
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Eidolon authored
Actual blockmap fix MI's "fix" was a reversion of something that allowed 2.0 maps to use the entire blockmap. This MR reverts that fix and adds a proper fix to the issue of west/south edges of the blockmap not working as they should. Tested with a thokbarrier-less square map (all sides were solid) and with AGZ (objects are tangible all around the map, like they are in 2.1.14). See merge request !10
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Eidolon authored
Polyobject more fixes Extra fixes related to polyobjects; actually properly putting their flats alongside them in the draw list, and making them able to use single-waypoint zoom tube sequences. Also threw in a smoothness fix for swinging chains while I was there. See merge request !8
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Eidolon authored
Polyobject scroll hotfix Things fixed: * Polyobjects should now carry the same thing types as conveyors (notable example; they'll now carry Crawlas when they wouldn't before) * The drifting issue with players on spinning polyobjects should be fixed. (I swapped in the old bad hack for a new hack that should work like it's supposed to) See merge request !6
- Apr 09, 2015
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RedEnchilada authored
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RedEnchilada authored
This reverts commit 9e306394. Sorry MI, but this completely breaks large maps like AGZ.
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- Apr 08, 2015
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wolfs authored
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- Apr 06, 2015
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RedEnchilada authored
Extra tiny logic fixes; swinging chains are smoother, and polyobjects can follow single-waypoint sequences
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RedEnchilada authored
Insert polyobject planes into their proper spot in the draw list; replace related hack with other hacks
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- Apr 02, 2015
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RedEnchilada authored
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- Apr 01, 2015
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RedEnchilada authored
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RedEnchilada authored
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Alam Ed Arias authored
All commits that was in private that are not SRB2 2.2 had moved to public's next
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- Mar 31, 2015
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... (It's that infamous intangible West/South linedefs bug, which was really a blockmap-related bug all along. AND IT WAS SO SIMPLE TO FIX!) git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9048 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9047 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9046 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9045 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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I was helping yellow debug a crash and we found out this thing never actually fixed the crash like it was supposed to so it's fixed now -3- git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9044 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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P_CheckSight should ideally be called AFTER most other things in things like P_LookForPlayers at least git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9043 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot) git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9042 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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Base draw distances on viewx/viewy coordinates, NOT the player object's coordinates (this can cause problems with things like skyboxes for instance). Splitscreen's player 2 should not affect what sprites player 1 can see, and vice versa! Especially not for precipitation, that just looks ridiculous. git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9041 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9040 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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Fixed changing of player states with respect to vertical spring direction; only thing that should affect it is the player's own gravity. git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9038 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse) git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9037 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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remove camera_t's "relativex" option from Lua stuff, it's unused anyway (todo: possibly remove said variable from existence altogether? Some disabled code still uses it though) git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9036 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9029 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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Alam Ed Arias authored
running is another story Author: Ronald Kinard <furyhunter600@gmail.com> Date: Wed Jan 28 02:09:03 2015 -0600 git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9013 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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