- Nov 05, 2020
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Lactozilla authored
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Lactozilla authored
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- Oct 27, 2020
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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- Oct 19, 2020
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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- Oct 18, 2020
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Lactozilla authored
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- Oct 15, 2020
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Lactozilla authored
Probably fixes a random annoying crash around that function. (I was also suspecting renderer switching was doing other slightly weird stuff.)
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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- Oct 14, 2020
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Lactozilla authored
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Lactozilla authored
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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- Oct 13, 2020
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
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Lactozilla authored
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Lactozilla authored
Adjust the sort scale of splats Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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- Oct 12, 2020
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Lactozilla authored
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Lactozilla authored
Fix papersprite scaling with spritexscale and spriteyscale in Software
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Lactozilla authored
- Added render flags (see r_defs.h) - Implemented floor splats - Drop shadow sprite rendering through render flags
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- Oct 11, 2020
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Lactozilla authored
Simplify rotation code when the pivot isn't in the center
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- Oct 10, 2020
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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- Oct 09, 2020
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James R. authored
Replace cvar initializers with a macro See merge request STJr/SRB2!1178
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