- Mar 25, 2021
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lachablock authored
- players with SF_NOJUMPDAMAGE but *not* SF_NOJUMPSPIN now always use spinheight while jumping (i.e. even with PF_NOJUMPDAMAGE), as long as their panim is PA_JUMP or PA_ROLL - players with SF_NOJUMPSPIN no longer use spinheight while jumping (but,) - PA_ROLL is now an acceptable condition for using spinheight (but not for entering gaps, e.g. S3K shields will shrink the hitbox but not allow gap entry on their own) - flying players now only use spinheight if they do not have SF_NOJUMPSPIN (you're welcome, EggpackRE) - players with neither SF_NOJUMPSPIN nor SF_NOJUMPDAMAGE use the same conditions as in 2.2.9 prerelease, i.e. use spinheight and can enter gaps unless they have PF_NOJUMPDAMAGE
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- Mar 23, 2021
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lachablock authored
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- Mar 21, 2021
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Monster Iestyn authored
(Apparently Kart made this exact fix 2 years ago and it was never backported?)
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Monster Iestyn authored
Fix compile warning on Windows See merge request !1426
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- Mar 15, 2021
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lachablock authored
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Lach authored
Fix a few renderflags oversights in OpenGL See merge request STJr/SRB2!1422
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- Mar 13, 2021
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Hannu Hanhi authored
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- Mar 12, 2021
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LJ Sonic authored
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- Mar 09, 2021
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- Mar 07, 2021
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- Mar 06, 2021
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Hannu Hanhi authored
Fixes culling issues in CEZ2 skybox
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Hannu Hanhi authored
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- Mar 02, 2021
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Lactozilla authored
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- Mar 01, 2021
- Feb 28, 2021
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Lactozilla authored
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Lactozilla authored
This was causing a buffer underwrite too. Lovely.
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Lactozilla authored
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Golden authored
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Golden authored
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Golden authored
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Golden authored
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- Feb 27, 2021
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Lactozilla authored
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- Feb 26, 2021
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Riku Salminen authored