- Jan 11, 2020
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- Jan 10, 2020
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MascaraSnake authored
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MascaraSnake authored
Add MT_FLINGNIGHTSSTAR mobj type See merge request !663
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MascaraSnake authored
Minor OpenGL improvements See merge request !661
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MascaraSnake authored
Fix snapping of extra multiplayer text. (Resolves #101) See merge request !667
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toaster authored
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toaster authored
Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually.
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- Jan 09, 2020
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Alam Ed Arias authored
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MascaraSnake authored
Don't create colormap data out of sidedef text for fake planes linedef See merge request !648
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Tatsuru authored
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Tatsuru authored
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Sal authored
It got denied before for Software so I won't include it in the merge request :(
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- Jan 08, 2020
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toaster authored
* Break bustable FOFs like pushables. * Activate pushable-counting executor activators. * Get pushed by currents/wind. This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery). Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
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James R. authored
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SteelT authored
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toaster authored
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
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Sal authored
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present - Fix TC_RAINBOW not working properly - TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software (cherry picked from commit 74d7f256)
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Sal authored
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Sal authored
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MascaraSnake authored
Don't create colormap data out of sidedef text for fake planes linedef (the colormap data isn't even used anymore)
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MascaraSnake authored
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MascaraSnake authored
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