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Popularity
Fix segfault when calling P_RemoveMobj from A_BunnyHop
!2051
· created
Jul 15, 2023
by
Hanicef
Bug
Closed
3
updated
Jul 15, 2023
Draft: Fix Lua Move functions breaking mobj references
!1957
· created
Apr 09, 2023
by
Hanicef
Bug
Closed
7
updated
Apr 13, 2023
Make overriding special stages optional for custom exits
!1942
· created
Mar 14, 2023
by
sphere
Bug
Enhancement
Closed
8
updated
Aug 21, 2023
Draft: Fix continue screen, console & splitscreen issues with gamepad refactor
!1919
· created
Jan 11, 2023
by
sphere
Bug
Discussion
Regression
Closed
Approved
4
updated
Feb 19, 2024
Draft: Fixes #167, although it should be tested with a missing texture. Supplied test...
!1911
· created
Jan 01, 2023
by
SSNTails
Bug
Closed
2
updated
Apr 13, 2023
Shield overlays aren't drawn if the player the shield mobj is targeting isn't using chasecam (Fixes #924)
!1891
· created
Dec 07, 2022
by
Nami i
Bug
Closed
2
updated
Jun 13, 2023
Minor changes to prevent SIGSEGVs
!1798
· created
Jul 02, 2022
by
256nil
Bug
Closed
2
updated
Nov 14, 2023
Draft: "Bouncy NiGHTS" - General NiGHTS tweaks
15 of 20 checklist items completed
!1792
· created
Jun 10, 2022
by
Zwip-Zwap Zapony
Bug
Changed behavior
Enhancement
Movement/physics
Closed
10
updated
Dec 29, 2023
Start texture nums from 1; let the first texture render
!1738
· created
Feb 07, 2022
by
James R.
Bug
Closed
1
3
updated
Feb 25, 2024
Truncate messages over the limit to prevent overflows
!1692
· created
Dec 27, 2021
by
Wane Wane
Bug
Netcode
Closed
0
updated
Feb 06, 2022
Fix floor sprite clipping
!1653
· created
Nov 08, 2021
by
Lactozilla
Bug
Software renderer
Closed
1
updated
Feb 06, 2022
Hack to prevent leavebug from crashing
!1594
· created
Aug 11, 2021
by
Sparkette
Bug
Netcode
Closed
3
7
updated
Mar 21, 2022
Draft: Fix infinite loop when Force Shield has 256 HP
!1562
· created
Jun 30, 2021
by
Sparkette
Bug
Closed
3
updated
Mar 07, 2024
WIP: Full random rework
!1558
· created
Jun 29, 2021
by
tertu marybig
Bug
Enhancement
Feature
Lua
Optimisation
Refactoring
Closed
0
updated
Mar 28, 2022
WIP:Fixes related to P_CheckDeathPitCollide checks
!1290
· created
Dec 04, 2020
by
SMS Alfredo
Bug
Lua
Refactoring
Closed
1
updated
Jun 01, 2023
Disable code that sorts sprites against FOF planes (in the wall sorting code)
!1079
· created
Jul 20, 2020
by
James R.
Bug
Software renderer
Closed
3
updated
Jul 21, 2020
WIP: Fix "Variables X and Y have same netid" happening way too often
!980
· created
Jun 05, 2020
by
LJ Sonic
2.2.5
Bruh moment
Bug
Netcode
Closed
2
5
updated
Jun 20, 2020
Store tic values in packets on two bytes instead of one
!949
· created
May 16, 2020
by
LJ Sonic
2.2.5
Bug
Netcode
Closed
3
updated
May 18, 2020
Fix buffer overrun with players that have no associated node
!809
· created
Feb 22, 2020
by
LJ Sonic
2.2.2
master
Bug
Netcode
Closed
0
updated
Feb 22, 2020
Fix console not showing in SOME menus
!789
· created
Feb 16, 2020
by
James R.
master
Bruh moment
Bug
Closed
0
updated
Feb 18, 2020
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