- Jan 31, 2020
-
-
James R. authored
Fix title card not showing up at all if focus lost See merge request STJr/SRB2!736
-
- Jan 29, 2020
-
-
SteelT authored
Fix missing "RINGSNUMTICS" in dehacked.c's HUD items See merge request STJr/SRB2!733
-
- Jan 28, 2020
-
-
LJ Sonic authored
Only call P_CheckSurvivors() in tag gametypes See merge request STJr/SRB2!740
-
LJ Sonic authored
-
- Jan 27, 2020
-
-
Lactozilla authored
-
Lactozilla authored
-
- Jan 26, 2020
-
-
Monster Iestyn authored
# Conflicts: # src/g_game.c
-
Zwip-Zwap Zapony authored
This fixes 16/20 of the HUD items in dehacked.c being off by one (Same case as the MFE_ flags thing) Also fixes dehacked.c mentioning "LAPS", which doesn't exist
-
James R. authored
Put the (pull request repo owner) branch and commit in Appveyor EXE names See merge request STJr/SRB2!725
-
- Jan 25, 2020
-
-
Nev3r authored
Credit Tatsuru See merge request STJr/SRB2!728
-
LJ Sonic authored
Fix fire shield being removed under lava See merge request STJr/SRB2!729
-
LJ Sonic authored
-
SteelT authored
Fix garbage fade on Sonic's ass in OpenGL See merge request STJr/SRB2!715
-
James R. authored
-
James R. authored
-
- Jan 24, 2020
-
-
LJ Sonic authored
Let clients rejoin the server without losing their status See merge request STJr/SRB2!722
-
SteelT authored
Don't set controls to keys of array bounds See merge request STJr/SRB2!723
-
LJ Sonic authored
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil See merge request STJr/SRB2!719
-
SteelT authored
MUSICDEF cleanup, fixes, and VERSION directive to opt into new format See merge request STJr/SRB2!708
-
SteelT authored
Fix "cam2_turnmultiplier" being unused in "next" See merge request STJr/SRB2!713
-
SteelT authored
Fix "cam2_turnmultiplier" See merge request STJr/SRB2!711
-
SteelT authored
Fix P_AddLevelFlatRuntime again See merge request STJr/SRB2!717
-
SteelT authored
Fix mouse in controls setup menu See merge request STJr/SRB2!706
-
MascaraSnake authored
-
LJ Sonic authored
This lets the host manually remove a body if they want, without polluting the chat with redundant messages.
-
James R. authored
-
James R. authored
-
James R. authored
-
James R. authored
-
- Jan 23, 2020
-
-
James R. authored
-
LJ Sonic authored
-
LJ Sonic authored
Disconnected players do not become IT at round start. If all non-ITs are disconnected, the round ends. If all ITs are disconnected, one of the non-ITs becomes IT, or the round ends if in Hide & Seek.
-
LJ Sonic authored
-
James R. authored
Shout-out to TAG's config that somehow had `setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in Splitscreen.
-
- Jan 22, 2020