- Sep 21, 2018
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Latapostrophe authored
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- Sep 10, 2018
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Sal authored
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker. Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
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- Aug 30, 2018
- Aug 14, 2018
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toaster authored
* Flashing Eggman-hit players. * Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways. * More complete playerarrow visuals for various items. * Eggman fake (and debug) item get sounds.
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- Aug 04, 2018
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Sal authored
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- Jul 27, 2018
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Sal authored
- Ballhog explosion separated onto another sprite - Disabled banana jitter
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- Jul 25, 2018
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Sal authored
- Ballhog has explosion + sound on death - Ballhog shrinks to nothing if it didn't hit anything - Replaced a Mario sound on Orbinaut - Fixed Jawz's sound effect - Fixed Mines not being removed on death pits
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- Jul 22, 2018
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toaster authored
* Force map hell if there are two or more non-spectators (ie, same condition as to not be in FREE PLAY) and everyone has selected the RANDOM level slot. * Unique gasp-and-Shulk-based sounds for both forced and non-forced map hell occourances.
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- Jul 10, 2018
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Sal authored
- Don't decrease spinout when boosting - Don't increase banana dragging when in the air or if you're not moving (Not sure about this one, just thought that this would feel better than it always increasing once we add the visual effect) - Play a sound for banana dragging - Correct finish line sounds
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- Jul 01, 2018
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Sal authored
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- Jun 30, 2018
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toaster authored
* Lots of menu changes! * Little arrows next to changeable cvars! * Show default value for sliders! * Pretty pretty pretty. * I don't know how to describe some of these changes. * Effectively nuke MIDI music support! * Skiddown at the start of a race is more interesting! * Spinning in waterslides! * Tiny bugfix in voting, plus a little celebration...
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- Jun 27, 2018
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SeventhSentinel authored
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- Jun 26, 2018
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SeventhSentinel authored
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SeventhSentinel authored
- Peelout sound for sneaker boosts - Flicky grab sound for stealing balloons - Adaptive sounds for start boosts (drift boost for sub-optimal boosts, sneaker boost for good boosts, super transform sound for the frame perfect boost) - Orbinaut rollling sound
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- Jun 19, 2018
- Jun 18, 2018
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Sal authored
- More Jawz states for later - Jawz orbit their user in the right direction now. - Banana trails made closer to each other - wheels.lua hardcoded - All held items take a double press, for consistency. - Fixed Karma Items not being able to be collected by invincibility or hyudoro users
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- Jun 15, 2018
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Sal authored
- Mines last twice as long - Mines can appear in 1st with a measly 5% chance, for maximum ass-blasting - Mine shiiiiink sound no longer plays globally - Thrown Bananas and Eggman Monitors bounce off walls like Mines - Hyudoro can steal from anyone - Halved invincibility alarm/music distance - Getting out Orbinaut/Jawz plays a shield sound - Using Shrink plays a devastating Chaotix sound - SPB plays a high-pitched wail when it's locked in - Hyudoro plays a ghosty sound when used - Fixed Battle arrow roulette
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- Jun 08, 2018
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Sryder authored
Applies all the time as long as the object is turning tight enough New Sound Works on Red Shells too!
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- Jun 04, 2018
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Sal authored
Only 1st place finish sound is global, use signpost instead of starpost
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- Jun 03, 2018
- Mar 11, 2018
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Sryder authored
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- Feb 13, 2018
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Sal authored
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- Feb 12, 2018
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Sal authored
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- Feb 11, 2018
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Sal authored
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- Feb 10, 2018
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Sal authored
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- Nov 11, 2017
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Sal authored
- Bomb overlay is invisible during comeback timer, and flickers back in when it's almost up - Show comeback timer on HUD - Feather is stronger & has more gravity - Option to use SMK star alarm instead of overlapping music - Using P_MobjDamage normally on players now defaults to normal spinout instead of shell's instant stop - Some general gametype case fixes (most notably, being able to spin people out in Race using a mushroom)
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- Nov 07, 2017
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Sal authored
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- Nov 04, 2017
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Sryder authored
Not totally sure on them, but it's worth a try, would make it more obvious when you hit someone with a trap item in battle anyway
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- Oct 25, 2017
- Oct 24, 2017
- Sep 28, 2017
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Alam Ed Arias authored
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- Mar 04, 2017
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Sryder authored
Possibly fix some whitespace problems
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