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  1. Sep 20, 2018
  2. Sep 10, 2018
    • Sal's avatar
      Drop Dash + alternate start boosts · 7a913980
      Sal authored
      New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker.
      
      Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
      7a913980
  3. Aug 30, 2018
  4. Aug 14, 2018
    • toaster's avatar
      Odds and ends of bugfixing and polish. · c19a7798
      toaster authored
      * Flashing Eggman-hit players.
      * Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways.
      * More complete playerarrow visuals for various items.
      * Eggman fake (and debug) item get sounds.
      c19a7798
  5. Aug 04, 2018
  6. Jul 27, 2018
  7. Jul 25, 2018
    • Sal's avatar
      Finishing touches on Ballhog · b42d083b
      Sal authored
      - Ballhog has explosion + sound on death
      - Ballhog shrinks to nothing if it didn't hit anything
      - Replaced a Mario sound on Orbinaut
      - Fixed Jawz's sound effect
      - Fixed Mines not being removed on death pits
      b42d083b
  8. Jul 22, 2018
    • toaster's avatar
      MAP HELL IS REAL · 992b1dc7
      toaster authored
      * Force map hell if there are two or more non-spectators (ie, same condition as to not be in FREE PLAY) and everyone has selected the RANDOM level slot.
      * Unique gasp-and-Shulk-based sounds for both forced and non-forced map hell occourances.
      992b1dc7
  9. Jul 10, 2018
    • Sal's avatar
      Sound & timer fixes · 301d1ffe
      Sal authored
      - Don't decrease spinout when boosting
      - Don't increase banana dragging when in the air or if you're not moving (Not sure about this one, just thought that this would feel better than it always increasing once we add the visual effect)
      - Play a sound for banana dragging
      - Correct finish line sounds
      301d1ffe
  10. Jul 01, 2018
    • Sal's avatar
      WANTED · 5c7b66cc
      Sal authored
      5c7b66cc
  11. Jun 30, 2018
    • toaster's avatar
      Don't look at this commit too closely until after netgame, I want to surprise yalls!! · cf6f85a7
      toaster authored
      * Lots of menu changes!
      	* Little arrows next to changeable cvars!
      	* Show default value for sliders!
      	* Pretty pretty pretty.
      	* I don't know how to describe some of these changes.
      * Effectively nuke MIDI music support!
      * Skiddown at the start of a race is more interesting!
      * Spinning in waterslides!
      * Tiny bugfix in voting, plus a little celebration...
      cf6f85a7
  12. Jun 27, 2018
  13. Jun 26, 2018
    • SeventhSentinel's avatar
      Final lap sound · 0f36c6a9
      SeventhSentinel authored
      0f36c6a9
    • SeventhSentinel's avatar
      Some fun sound changes · 920ce380
      SeventhSentinel authored
      - Peelout sound for sneaker boosts
      - Flicky grab sound for stealing balloons
      - Adaptive sounds for start boosts (drift boost for sub-optimal boosts, sneaker boost for good boosts, super transform sound for the frame perfect boost)
      - Orbinaut rollling sound
      920ce380
  14. Jun 19, 2018
  15. Jun 18, 2018
    • Sal's avatar
      Misc tweaks just about everywhere · 612b2a15
      Sal authored
      - More Jawz states for later
      - Jawz orbit their user in the right direction now.
      - Banana trails made closer to each other
      - wheels.lua hardcoded
      - All held items take a double press, for consistency.
      - Fixed Karma Items not being able to be collected by invincibility or hyudoro users
      612b2a15
  16. Jun 15, 2018
    • Sal's avatar
      Item tweakings · 788c9814
      Sal authored
      - Mines last twice as long
      - Mines can appear in 1st with a measly 5% chance, for maximum ass-blasting
      - Mine shiiiiink sound no longer plays globally
      - Thrown Bananas and Eggman Monitors bounce off walls like Mines
      - Hyudoro can steal from anyone
      - Halved invincibility alarm/music distance
      - Getting out Orbinaut/Jawz plays a shield sound
      - Using Shrink plays a devastating Chaotix sound
      - SPB plays a high-pitched wail when it's locked in
      - Hyudoro plays a ghosty sound when used
      - Fixed Battle arrow roulette
      788c9814
  17. Jun 08, 2018
    • Sryder's avatar
      New Drift dust · f00e3dfd
      Sryder authored
      Applies all the time as long as the object is turning tight enough
      New Sound
      Works on Red Shells too!
      f00e3dfd
  18. Jun 04, 2018
  19. Jun 03, 2018
  20. Mar 11, 2018
  21. Feb 13, 2018
  22. Feb 12, 2018
  23. Feb 11, 2018
  24. Feb 10, 2018
  25. Nov 11, 2017
    • Sal's avatar
      Lots of misc stuff · c5920b43
      Sal authored
      - Bomb overlay is invisible during comeback timer, and flickers back in
      when it's almost up
      - Show comeback timer on HUD
      - Feather is stronger & has more gravity
      - Option to use SMK star alarm instead of overlapping music
      - Using P_MobjDamage normally on players now defaults to normal spinout
      instead of shell's instant stop
      - Some general gametype case fixes (most notably, being able to spin
      people out in Race using a mushroom)
      c5920b43
  26. Nov 07, 2017
  27. Nov 04, 2017
    • Sryder's avatar
      Voices for when you hit someone else · 51af54d0
      Sryder authored
      Not totally sure on them, but it's worth a try, would make it more obvious when you hit someone with a trap item in battle anyway
      51af54d0
  28. Oct 25, 2017
  29. Oct 24, 2017
  30. Sep 28, 2017
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