- Nov 28, 2016
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MaxED authored
Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching focus from the Script Editor to the main window.
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MaxED authored
Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file. Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools. Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
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- Nov 26, 2016
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MaxED authored
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion. Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode. Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
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- Nov 21, 2016
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MaxED authored
Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions. Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
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- Nov 19, 2016
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MaxED authored
Fixed, Things mode: fixed a crash when deleting Light/Ambient Sound things when "Show Dynamic Light Radii" / "Show Ambient Sound Radii" settings were enabled. Fixed: WAD lump index was not appended to lump name when reporting errors during ZDoom text lumps parsing.
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- Nov 18, 2016
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MaxED authored
Fixed, Draw Rectangle mode: fixed a crash caused by incorrectly changing text labels array when accepting the drawing. Fixed, "Check unknown ACS scripts" error check: named scripts check was performed incorrectly causing it to fail on script names containing uppercase letters.
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- Nov 17, 2016
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MaxED authored
Fixed, Visual mode, UDMF: "lightfloor" sector property was not applied when calculating thing brightness. Fixed, Directional Shading mode: "lightabsolute" / "lightfloorabsolute" properties were checked incorrectly.
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- Nov 16, 2016
- Nov 11, 2016
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MaxED authored
Fixed: copied sidedef settings were not applied when using "Paste properties" and "Paste properties special" actions in Doom/Hexen map formats.
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- Nov 09, 2016
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MaxED authored
Removed, GLDEFS parser: removed GLOOME glow definitions support code.
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- Nov 01, 2016
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MaxED authored
Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit. Updated, Curve Linedefs mode: changing angle by mouse-dragging when "Fixed circular curve" option is enabled is now performed in a more predictable way. Updated, Curve Linedefs mode: generated geometry is now merged with existing geometry. Added, Curve Linedefs mode: a hint label is now displayed when modifying settings using mouse-dragging. Added, Curve Linedefs mode: number of curve vertices can now be changed using LMB+RMB-drag.
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- Oct 31, 2016
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MaxED authored
Optimized map geometry merging performance when pasting map geometry. Added, Curve Linedefs mode: added "Flip Curve" button. Updater: partially rewrote fix from the previous commit.
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- Oct 28, 2016
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MaxED authored
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- Oct 26, 2016
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MaxED authored
Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active). Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts. Changed, Curve Linedefs mode: curve vertices are now drawn. Updated ZDoom_DECORATE.cfg.
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- Oct 24, 2016
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MaxED authored
Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources. Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources. Updated: sector triangulation logic now works ~20% faster. Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error. Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors). Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location. Updated documentation.
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- Oct 11, 2016
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MaxED authored
Updated ZDoom_DECORATE.cfg. Updated documentation ("Game Configuration - Sectors Settings" page).
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- Oct 05, 2016
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MaxED authored
Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things.
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- Oct 04, 2016
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MaxED authored
Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed. Game configurations: added "internalsoundnames" property. Updated documentation ("Game Configuration - Basic Settings" page).
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- Oct 03, 2016
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MaxED authored
Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things. Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons. Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable. Updated ZDoom ACC (SetTranslation). Updated ZDoom_ACS.cfg (SetTranslation).
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- Sep 27, 2016
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MaxED authored
Changed, Vertices/Linedefs/Sectors/Things modes: selected map element is no longer deselected after accepting Edit window when it was the only selected map element when the Edit window was opening.
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- Sep 26, 2016
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MaxED authored
Added: guidelines can now be enabled in Draw Rectangle/Ellipse/Grid modes. Changed, Draw Lines mode: perpendicular guidelines are now drawn for horizontal/vertical lines. Updated, Draw Ellipse mode: the shape now always touches all sides of the bounding box. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg. Updated ZDoom ACC.
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- Sep 22, 2016
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MaxED authored
Changed, Visplane Explorer mode: calculated data is now fully reset when toggling "Open doors" option. Changed, Visplane Explorer mode: vpo.dll is now initialized when entering the mode instead of after opening a map. Fixed inconsistent Hexen Puzzle Gears names between game configuration and spawn numbers list. Updated ZDoom_DECORATE.cfg (GetMissileDamage).
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- Sep 18, 2016
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MaxED authored
Fixed, Things mode: thing selection labels must be updated when performing undo/redo. Fixed another case of invalid sectors being created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes.
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- Sep 12, 2016
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MaxED authored
Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results. Added: a warning is now displayed when a thing has both voxel and model attached. Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red. Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window. Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
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- Sep 10, 2016
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MaxED authored
Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
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- Sep 08, 2016
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MaxED authored
Fixed, Visual mode, UDMF: only the clicked floor/ceiling surface was dynamically updated when changing texture offsets of multiple floors/ceilings by mouse-dragging.
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- Sep 07, 2016
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MaxED authored
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action. Removed "Dynamic light size" and "Dynamic light intensity" settings. Updated documentation ("Rendering toolbar" page).
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- Sep 06, 2016
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MaxED authored
Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode. Addressed, Line drawing: in some cases extra vertices were created when drawing lines on top of nearly parallel non-cardinal lines.
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MaxED authored
Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments. Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions. Updated ZDoom ACC (DamageActor). Updated ZDoom_ACS.cfg (DamageActor).
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- Sep 05, 2016
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MaxED authored
Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth.
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- Sep 02, 2016
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MaxED authored
Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
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- Aug 29, 2016
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MaxED authored
Fixed, Randomize things mode: fixed a crash when trying to move things, which were initially outside of sector boundary when using Hexen or UDMF map format.
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MaxED authored
Probably fixed probable I/O race condition when loading images. Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one). Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button. Added Eternity Game configurations by printz. Updated ZDoom_ACS.cfg (CheckClass). Updated ZDoom ACC (CheckClass).
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- Jul 20, 2016
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MaxED authored
Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions. Changed, Sectors mode: "Flip Linedefs" and "Align Linedefs" actions will no longer flip single-sided linedefs with only front side. Fixed, Script Editor: fixed a crash when trying to update script navigator combo box when switching to a never saved ACS script.
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- Jul 19, 2016
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MaxED authored
Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces. Updated ZDoom_DECORATE.cfg.
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- Jul 17, 2016
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MaxED authored
Fixed, Draw Geometry modes: fixed a crash when moving the mouse cursor over a vertex while holding Alt-Shift keys when there were no new points drawn in current mode.
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- Jul 15, 2016
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MaxED authored
Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things. Added, Automap mode: added "Show locks" button (available in Hexen and UDMF map formats only). Updated documentation.
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- Jul 14, 2016
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MaxED authored
Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to specify a rendering shape to display the value of given argument. Supported values are "circle" and "rectangle". Added, DECORATE: added "//$ArgNRenderColor" special comment. It allows to specify a color used by the rendering shape. Updated documentation.
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- Jul 13, 2016
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MaxED authored
Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation. Fixed, DECORATE support: the editor was unable to determine actor sprite when the actor itself had no sprites defined and the actor it inherited from was only defined in the game configuration. Fixed, Drag geometry modes: linedefs without both sides were removed after dragging them when "Replace with Dragged Geometry" mode was active. Updated ZDoom_DECORATE.cfg.
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