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  1. Nov 28, 2016
    • MaxED's avatar
      Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching... · 019e26f1
      MaxED authored
      Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching focus from the Script Editor to the main window.
      019e26f1
    • MaxED's avatar
      Updated, Visual mode: some cases when the sky hack must be applied were not handled. · 1523d06e
      MaxED authored
      Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file.
      Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools.
      Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
      1523d06e
  2. Nov 26, 2016
    • MaxED's avatar
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom... · aecd017b
      MaxED authored
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
      Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
      Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
      Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
      aecd017b
  3. Nov 21, 2016
  4. Nov 19, 2016
  5. Nov 18, 2016
  6. Nov 17, 2016
  7. Nov 16, 2016
  8. Nov 11, 2016
  9. Nov 09, 2016
  10. Nov 01, 2016
    • MaxED's avatar
      Updated, Curve Linedefs mode: distance/angle are now changed using bigger... · e7769524
      MaxED authored
      Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit.
      Updated, Curve Linedefs mode: changing angle by mouse-dragging when "Fixed circular curve" option is enabled is now performed in a more predictable way.
      Updated, Curve Linedefs mode: generated geometry is now merged with existing geometry.
      Added, Curve Linedefs mode: a hint label is now displayed when modifying settings using mouse-dragging.
      Added, Curve Linedefs mode: number of curve vertices can now be changed using LMB+RMB-drag.
      e7769524
  11. Oct 31, 2016
  12. Oct 28, 2016
  13. Oct 26, 2016
    • MaxED's avatar
      Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control... · 3e132f1c
      MaxED authored
      Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
      Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts.
      Changed, Curve Linedefs mode: curve vertices are now drawn.
      Updated ZDoom_DECORATE.cfg.
      3e132f1c
  14. Oct 24, 2016
    • MaxED's avatar
      Added, Game configurations: added "ignoreddirectories" parameter. It lists... · 9908e411
      MaxED authored
      Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
      Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
      Updated: sector triangulation logic now works ~20% faster.
      Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
      Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
      Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
      Updated documentation. 
      9908e411
  15. Oct 11, 2016
  16. Oct 05, 2016
  17. Oct 04, 2016
  18. Oct 03, 2016
    • MaxED's avatar
      Added, Things mode: minimum/maximum sound radii can now be displayed for... · 07db2506
      MaxED authored
      Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
      Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
      Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
      Updated ZDoom ACC (SetTranslation).
      Updated ZDoom_ACS.cfg (SetTranslation).
      07db2506
  19. Sep 27, 2016
  20. Sep 26, 2016
    • MaxED's avatar
      Added: guidelines color is now configurable. · 8cc47ee1
      MaxED authored
      Added: guidelines can now be enabled in Draw Rectangle/Ellipse/Grid modes.
      Changed, Draw Lines mode: perpendicular guidelines are now drawn for horizontal/vertical lines.
      Updated, Draw Ellipse mode: the shape now always touches all sides of the bounding box.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      Updated ZDoom ACC.
      8cc47ee1
  21. Sep 22, 2016
    • MaxED's avatar
      Changed, Visplane Explorer mode: calculated data is now fully reset when... · 9c4969cc
      MaxED authored
      Changed, Visplane Explorer mode: calculated data is now fully reset when toggling "Open doors" option.
      Changed, Visplane Explorer mode: vpo.dll is now initialized when entering the mode instead of after opening a map.
      Fixed inconsistent Hexen Puzzle Gears names between game configuration and spawn numbers list.
      Updated ZDoom_DECORATE.cfg (GetMissileDamage). 
      9c4969cc
  22. Sep 18, 2016
  23. Sep 12, 2016
    • MaxED's avatar
      Added, Map Analysis mode: added "Check unknown ACS scripts" error check. · bfd57379
      MaxED authored
      Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results.
      Added: a warning is now displayed when a thing has both voxel and model attached.
      Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red.
      Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window.
      Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
      bfd57379
  24. Sep 10, 2016
  25. Sep 08, 2016
  26. Sep 07, 2016
    • MaxED's avatar
      Added Rendering toolbar items to the View menu. · c9f125aa
      MaxED authored
      Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
      Removed "Dynamic light size" and "Dynamic light intensity" settings.
      Updated documentation ("Rendering toolbar" page).
      c9f125aa
  27. Sep 06, 2016
    • MaxED's avatar
      Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the... · 8333cab7
      MaxED authored
      Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode.
      Addressed, Line drawing: in some cases extra vertices were created when drawing lines on top of nearly parallel non-cardinal lines.
      8333cab7
    • MaxED's avatar
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and... · 6faa88f9
      MaxED authored
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
      Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
      Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
      Updated ZDoom ACC (DamageActor).
      Updated ZDoom_ACS.cfg (DamageActor).
      6faa88f9
  28. Sep 05, 2016
  29. Sep 02, 2016
  30. Aug 29, 2016
  31. Jul 20, 2016
    • MaxED's avatar
      Added, Visual mode: added support for "Change Floor Brightness to this... · 2ea72437
      MaxED authored
      Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions.
      Changed, Sectors mode: "Flip Linedefs" and "Align Linedefs" actions will no longer flip single-sided linedefs with only front side.
      Fixed, Script Editor: fixed a crash when trying to update script navigator combo box when switching to a never saved ACS script.
      2ea72437
  32. Jul 19, 2016
  33. Jul 17, 2016
  34. Jul 15, 2016
  35. Jul 14, 2016
    • MaxED's avatar
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to... · 9a6d3ea8
      MaxED authored
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to specify a rendering shape to display the value of given argument. Supported values are "circle" and "rectangle".
      Added, DECORATE: added "//$ArgNRenderColor" special comment. It allows to specify a color used by the rendering shape.
      Updated documentation.
      9a6d3ea8
  36. Jul 13, 2016
    • MaxED's avatar
      Added, Visual mode: added support for ROLLCENTER sprite rendering flag,... · 13068b11
      MaxED authored
      Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation.
      Fixed, DECORATE support: the editor was unable to determine actor sprite when the actor itself had no sprites defined and the actor it inherited from was only defined in the game configuration.
      Fixed, Drag geometry modes: linedefs without both sides were removed after dragging them when "Replace with Dragged Geometry" mode was active.
      Updated ZDoom_DECORATE.cfg.
      13068b11
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