- May 09, 2017
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ZZYZX authored
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- Apr 29, 2017
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ZZYZX authored
Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
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- Apr 17, 2017
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ZZYZX authored
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- Apr 11, 2017
- Apr 10, 2017
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davidxn authored
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- Apr 04, 2017
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ZZYZX authored
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- Apr 03, 2017
- Mar 29, 2017
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ZZYZX authored
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
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- Mar 28, 2017
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ZZYZX authored
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- Mar 25, 2017
- Mar 19, 2017
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ZZYZX authored
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- Mar 18, 2017
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ZZYZX authored
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- Mar 17, 2017
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ZZYZX authored
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
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- Mar 15, 2017
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ZZYZX authored
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- Mar 14, 2017
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ZZYZX authored
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
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- Mar 13, 2017
- Mar 12, 2017
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ZZYZX authored
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- Mar 09, 2017
- Mar 08, 2017
- Mar 07, 2017
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ZZYZX authored
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- Mar 06, 2017
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ZZYZX authored
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- Mar 04, 2017
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ZZYZX authored
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
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ZZYZX authored
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ZZYZX authored
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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- Mar 01, 2017
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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ZZYZX authored
Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
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- Feb 26, 2017
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ZZYZX authored
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