- Jul 24, 2012
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MaxED authored
Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and VisplaneExplorer to x86 (this should make Siberian_Tiger's work a little bit easier, I suppose...) VisplaneExplorer: fixed a crash when user tries to enable Visplane Explorer mode in a map created via New Map command.
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- Jul 23, 2012
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MaxED authored
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll. Added PK7 archive support. PK3 archives now load aprox. 40% faster. Textures browser now shows Folder/PK3/PK7 folder structure. TextureBrowserForm is now used to display both Textures and Flats. ACS scripts from #include and #import directives are now shown in Script name/number dropdowns. Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
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- Jul 17, 2012
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MaxED authored
Fixed a typo in variable name.
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- Jul 16, 2012
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MaxED authored
Things can now be cut, copied and pasted in Visual modes. Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode. Fixed an error when user selects multiple things and attempts to view their properties in Doom map format. Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor. Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized). Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
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- Jul 12, 2012
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MaxED authored
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. Replaced all doubles with floats. Script Editor: Navigator drop-down now updates automatically. Navigator drop-down now also works for external files. Added Navigator drop-down support for Decorate and Modeldef.
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- Jul 10, 2012
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MaxED authored
Tag Explorer: comments can now be edited properly.
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MaxED authored
Enhanced scripting workflow. Thing and linedef arguments can now have default value in configuration files. Fixed laggy visual camera movement on systems with big uptime. Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode. Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead. Doom light levels were used even in maps in non-doom map format. Tag Explorer plugin: Elements list wasn't updated when map element was deleted. Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close. Fixed plugin crash after opening another map. Fixed unresponsive text entry in Filter text box. Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
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- Jul 05, 2012
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MaxED authored
"Place thing at cursor position" Action places Things much more precisely now.
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MaxED authored
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MaxED authored
Things with "hangs" flag are now aligned to ceiling properly in GZDoom Visual mode. Things can now be added and deleted in GZDoom Visual mode. Several fixes in Doom, Doom 2, Heretic and Hexen configs (based on Doom Builder 2 SVN 1553 and 1560) Added "countsecret" thing UDMF flag to configs. UDMF Controls plugin: Scale of 3d-floor's sidedefs textures is now applied properly. Translation of 3d-floor's sidedefs textures is now applied properly. Added "hidden" UDMF flag. Tag Explorer plugin: TreeView is now updated when thing is deleted. Tag Explorer plugin is now compatible with Doom Builder 2.
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- Jul 02, 2012
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MaxED authored
Finished Tag Explorer plugin. Added "ZDBSP - UDMF Normal (no reject)", "ZDBSP - UDMF Normal (zero reject)" and "ZDBSP - Compress nodes (UDMF)" nodebuilder configurations.
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- Jun 30, 2012
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MaxED authored
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- Jun 29, 2012
- Jun 28, 2012
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MaxED authored
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MaxED authored
Added drawing modes to Mode menu, so they are much easier to spot now. Warnings notify panel blinks much more noticeable when there are warnings. UDMF Controls plugin: 3D-floor surfaces can be edited now. Relative mode is now enabled by default. Scale control now works properly in relative mode. Angle control's angle indicator in now drawn properly when value is changed using numeric control.
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- Jun 26, 2012
- Jun 19, 2012
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MaxED authored
Added Bridge mode. Documented all GZDoom Builder specific features. Crash fix in 1.07e was not implemented properly...
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- Jun 09, 2012
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MaxED authored
Fixed a crash when GZDoom Builder tried to load game-specific GLDEFS lump for unknown game. Fixed a typo in "Hexen_things.sfg". Updated to Doom Builder 2 SVN rev. 1564: - Improved stuck thing error checker: now takes vertical position of things into account (where applicable).
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- Jun 07, 2012
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MaxED authored
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode. Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map). Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
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- Jun 06, 2012
- Jun 04, 2012
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MaxED authored
Fixed minor bug in Drawing Mode when adding second vertex at the same position as first still resulted in valid edit with undo and stuff.
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- Jun 03, 2012
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MaxED authored
Visplane Explorer plugin will show warning message instead of chashing if current map is not in Doom map format. Fixed a crash when trying to undo sector creation in Visual Modes. Fixed incorrect colors in Script Editor.
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MaxED authored
Updated to Doom Builder 2 SVN rev. 1554 Updated ZDoom ACC to SVN rev. 3428, updated ZDoom_ACS.cfg and Game configs accordingly.
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- Jun 02, 2012
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MaxED authored
Doom-style walls shading is now applied in Visual Mode
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- Jun 01, 2012
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MaxED authored
Updated to Doom Builder 2 SVN rev. 1549.
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MaxED authored
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported). Several values from (Z)MAPINFO are now used in Visual modes. Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section). MODELDEF parser now checks which model(s) is/are used in first frame. Dynamic lights are now created with more meaningful default parameters. Added errors and warnings indicator to main window.
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- May 21, 2012
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MaxED authored
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?). Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though). Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma. Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map. Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on. Non-breaking space is now correctly handled by all Doom Builder's data parsers. ColorPicker plugin: Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
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- May 20, 2012
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MaxED authored
Fog rendering (including colored fog in maps in UDMF format). Fixed lots of bugs in model loading and rendering. Added "Toggle GZDoom Effects" button, which currently toggles dynamic lights, models and fog rendering. Model loading process is more verbose now, so if something goes wrong, check Errors and Warnings window (F11) for details. ColorPicker plugin: You can now select surfaces in 3D-mode and then open Color Picker window to edit sector colors of sectors, to which these surfaces belong. If nothing is selected, you can hilight a surface and then open Color Picker window to edit sector colors of sector, to which hilighted surface belongs. If nothing is selected, you can hilight a Light Thing and then open Color Picker window to edit it's properties.
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- May 15, 2012
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MaxED authored
Fixed a crash in Color Picker plugin when user tried to set Sector or Fade color to multiple sectors.
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- May 13, 2012
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MaxED authored
Fixed incorrect rendering of 3D-floors, masked and transparent surfaces introduced in 1.05... Additive transparent surfaces aren't affected by dynamic lights now (because they aren't affected in GZDoom).
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- May 11, 2012
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MaxED authored
Added Color Picker plugin Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom. Fixed a bug when editing thing properties in Visual mode didn't update visual thing. Fixed incorrect doom-style walls shading when sector has "lightcolor" property set. Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error. GZDoomBuilder will now show error message prior to failing.
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- Apr 17, 2012
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MaxED authored
No commit message
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- Apr 14, 2012
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boris_i authored
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- Mar 19, 2012
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codeimp authored
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- Dec 17, 2011
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codeimp authored
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- Dec 13, 2011
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codeimp authored
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- Dec 12, 2011
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codeimp authored
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