- Jul 30, 2013
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MaxED authored
Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources.
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- Jul 29, 2013
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MaxED authored
Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector. Visual mode: Info/Warning/Error status messages were not displayed properly when nothing was selected. Sector Edit form, UDMF: Reset and Link buttons were overlapped in Floor/Ceiling scale controls.
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MaxED authored
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MaxED authored
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration. TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded. Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector. Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources. Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
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- Jul 26, 2013
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MaxED authored
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- Jul 25, 2013
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MaxED authored
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- Jul 24, 2013
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MaxED authored
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- Jul 23, 2013
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MaxED authored
Fixed some errors in non-UDMF <-> UDMF map conversion. Updated ISS setup script (not tested). Removed some unused variables.
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- Jul 19, 2013
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MaxED authored
Texture scale controls now have "Link" button. Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode. Some more fixes in Edit form realtime update stuff. Removed some unused variables and functions.
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- Jul 15, 2013
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MaxED authored
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- Jul 12, 2013
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MaxED authored
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- Jul 11, 2013
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MaxED authored
Thing Edit form: several thing types can now be selected at once. In this case, a type randomly chosen from selected ones will be assigned to each selected thing. Thing Edit form: you can now double-click on thing type to apply the changes and close the form.
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- Jul 10, 2013
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MaxED authored
Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'.
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MaxED authored
Added RandomInteger Universal field type. To use it, change Filed type to "Integer (random)" and enter a value as 'min max'.
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MaxED authored
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MaxED authored
Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode. Reorganized game configurations.
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- Jul 09, 2013
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MaxED authored
Sector Edit form, UDMF: sectors were not updated properly after closing the form because of changes in Doom/Hexen Sector Edit form.
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MaxED authored
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MaxED authored
Status text now displays info about current selection. Removed StairSectorBuilder plugin. The version form doombuilder.com works fine with current version of GZDB.
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- Jul 08, 2013
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MaxED authored
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MaxED authored
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MaxED authored
Tag Statistics form: you can now double click on Sectors, Linedefs or Things cell to select them, and right click to open their properties. Texture size labels were displayed incorrectly in some cases. Rewritten VerticesMode.DeleteItem() once again... Vertex Edit form now works in realtime mode. Vertex Edit form: ceiling and floor vertex offsets can now be cleared. Added StairSectorBuilder plugin (I suppose some external plugins will stop working in GZDB because I've changed ButtonStep to float in ButtonsNumericTextbox a couple revisions ago...). Preferences form: action description is now scrollable. Changed background color of Sector Edit form. Vertex' ZCeiling and ZFloor properties are now managed internally.
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- Jul 05, 2013
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MaxED authored
Sector info panel: floor/ceiling brightness should be always shown when "lightabsolute" flag is set.
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MaxED authored
Rewrote VerticesMode.DeleteItem function. It was still not working properly after previous commit (proper vertex deletion can become surprisingly complicated in some cases)...
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- Jul 04, 2013
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MaxED authored
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- Jul 01, 2013
- Jun 25, 2013
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MaxED authored
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions. UDMF: different Sector Edit Form is now used in UDMF map format. Some fixes in Linedef edit form. Added missing icons.
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- Jun 24, 2013
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MaxED authored
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures. Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation. Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides. Visual mode, UDMF: fixed a ton of bugs in Auto align functions. Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0. Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions. Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox. Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox. Texture size labels now are not shown for unknown textures. Most of texture size labels had incorrect bg color. ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
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- Jun 19, 2013
- Jun 17, 2013
- Jun 14, 2013
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MaxED authored
Fixed several bugs in Engine selector dialog ("Game configurations -> Testing").
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- Jun 13, 2013
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MaxED authored
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- Jun 12, 2013
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MaxED authored
Linedef edit form: action arguments were set to zero when settings were applied to several lines with different argument values (instead of being kept unchanged).
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- Jun 11, 2013
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MaxED authored
Linedef edit form: all linedef UDMF properties are now editable via user interface + some fixes in sidedef UDMF controls.
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- Jun 10, 2013