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  1. Dec 10, 2014
    • MaxED's avatar
      Import Wavefront .obj as Terrain mode now works in all map formats. · 33a35e21
      MaxED authored
      Import Wavefront .obj as Terrain mode: floor height of each created sector is now set to the average height of an .obj polygon it was created from.
      Import Wavefront .obj as Terrain Settings window: added "Use slopes" checkbox. When enabled, the mode will create slopes using vertex height offsets (UDMF) or Floor Vertex Height things (1504).
      Fixed, Visual Mode: things were rendered at wrong height after using "Lower/Raise Height" actions in sectors with sloped floor (or ceiling for ceiling-aligned things) 
      Fixed: info panel was not updated after switching to another Edit Mode.
      33a35e21
    • MaxED's avatar
      Script Editor: expanding snippet by pressing the Tab key now works only when... · e6e74478
      MaxED authored
      Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword.
      Updated ZDoom ACC.
      Updated ZDoom_things.cfg.
      Updated documentation.
      e6e74478
  2. Dec 03, 2014
  3. Nov 25, 2014
    • MaxED's avatar
      Added long texture names support (enabled when "longtexturenames" game... · 6b765f5a
      MaxED authored
      Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
      Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
      Added some boilerplate to UniversalParser and PK3FileImage.
      Internal: ImageSelectorControl now has "UsePreviews" property.
      Internal: added ConfigurablePictureBox.
      Updated ZDoom_DECORATE.cfg.
      6b765f5a
  4. Nov 13, 2014
  5. Nov 12, 2014
  6. Nov 11, 2014
  7. Nov 06, 2014
  8. Nov 05, 2014
    • MaxED's avatar
      Find and Replace mode: · 6c1dbc0b
      MaxED authored
      "Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
      "Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
      "Find Thing Flags" and "Find Linedef Flags" can now replace flags.
      Added "Find Sidedef Flags" and "Find Sector Flags" search options.
      6c1dbc0b
  9. Nov 04, 2014
    • MaxED's avatar
      Fixed, Draw Grid mode: fixed a crash on accepting the mode when start and end... · d45b812b
      MaxED authored
      Fixed, Draw Grid mode: fixed a crash on accepting the mode when start and end points had the same coordinates.
      Fixed, Draw Grid mode: grid triangles are now aligned properly with previously drawn triangulated grids when using the same map grid size and "Lock slices to grid" and "Triangulate" options are enabled.
      Fixed, Draw Grid mode: not all grid cells were drawn in some cases.
      Fixed, Draw Grid mode: current grid size was not increased when "Lock slices to grid" was enabled and the start point was no longer on the map grid.
      Changed, Draw Grid mode: snap to grid is now always enabled and snap to nearest is now always disabled when "Lock slices to grid" is enabled.
      Changed, Draw Grid mode: when grid's width or height is 0 when accepting the mode, a segmented line is now drawn instead of just a line.
      d45b812b
  10. Oct 30, 2014
  11. Oct 29, 2014
    • MaxED's avatar
      Randomize Sectors form: floor/ceiling height controls now have "Offset mode"... · 3e4fe14f
      MaxED authored
      Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only".
      Consistency, Randomize Sectors form: persistent settings are now saved only when applying changes done in the form (e.g. in the same conditions as in Randomize Things / Vertices forms). 
      3e4fe14f
    • MaxED's avatar
      Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated. · 5e59c38d
      MaxED authored
      Fixed: Randomize Sectors, UDMF: vertex height changes were not undone properly after using the mode (I broke it in r2101).
      Fixed: Randomize Sectors: floor/ceiling textures can not be used as lower/upper textures when "MixTexturesAndFlats" is disabled. In this case the corresponding option is now changed to "Use default texture".
      5e59c38d
  12. Oct 28, 2014
  13. Oct 23, 2014
  14. Oct 22, 2014
    • MaxED's avatar
      Renamed "Save Screenshot (editing area only)" action to "Save Screenshot... · ab7d4b20
      MaxED authored
      Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
      Added icons for "Save Screenshot" menu items.
      Development: "Save Screenshot (active window)" action will work on a child Form only if it is inherited from DelayedForm.
      ab7d4b20
  15. Oct 20, 2014
    • MaxED's avatar
      General interface: dynamic lights rendering mode and model rendering mode are... · c90d10c0
      MaxED authored
      General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
      Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
      Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
      Renamed "Toggle models rendering" action to "Show models".
      Changed: "Show models" action now toggles between available model rendering modes.
      Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
      Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
      Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
      Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
      Updated documentation.
      c90d10c0
  16. Oct 17, 2014
    • MaxED's avatar
      Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no... · 558cd6f2
      MaxED authored
      Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
      558cd6f2
    • MaxED's avatar
      Sector Edit form, UDMF: added "Slopes" tab. · 50137207
      MaxED authored
      Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes.
      Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip.
      Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
      50137207
  17. Oct 13, 2014
  18. Oct 09, 2014
  19. Oct 03, 2014
  20. Sep 30, 2014
  21. Sep 29, 2014
    • MaxED's avatar
      Thing Edit Form: a warning is now displayed when a thing doesn't have any... · b90b7b8a
      MaxED authored
      Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
      Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
      Map Analysis: fixed a possible crash during "Check texture alignment" check.
      Map Analysis: ResultStuckThingInLine now highlights both thing and line.
      Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
      Internal, Map Analysis: rewritten parts of "Check stuck things" class.
      Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class.
      Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
      Internal: changed format, in which thingflagscompare info is stored.
      b90b7b8a
    • MaxED's avatar
      Map Analysis: "Check texture alignment" check now works in UDMF map format. · adc2a4af
      MaxED authored
      Fixed incorrect syntax in ZDoom_DECORATE.cfg.
      adc2a4af
    • MaxED's avatar
      Map Analysis form: fixed a crash caused by running analysis, opening another... · 146fc3f4
      MaxED authored
      Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again.
      Map Analysis form: error checks are now alphabetically sorted.
      Map Analysis form: added "Toggle All" check box.
      Internal: CheckboxArrayControl now has Sort() method.
      More fixes in ZDoom_DECORATE.cfg
      146fc3f4
  22. Sep 23, 2014
  23. Sep 22, 2014
  24. Sep 19, 2014
  25. Sep 18, 2014
    • MaxED's avatar
      Visual mode: "Select" action with "with the same textures" / "with the same... · 5d8e62f8
      MaxED authored
      Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture.
      Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg.
      Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases.
      Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
      5d8e62f8
  26. Sep 17, 2014
  27. Sep 16, 2014
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