- Nov 27, 2012
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MaxED authored
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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- Nov 22, 2012
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MaxED authored
Added an option to enable DB2-style surface highlighting in Visual modes (when enabled, selected surfaces stay highlighted even if "Show Highlight" is set to OFF)
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- Oct 08, 2012
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MaxED authored
Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. Error Checks Mode: added linedef index to message text of all linedef-related errors. UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
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- Aug 05, 2012
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MaxED authored
Things can now be rotated in visual mode. Added JPG and TGA image format support. Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB). Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder. Fixed another possible crash when MODELDEF is reloaded.
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- Jul 23, 2012
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MaxED authored
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll. Added PK7 archive support. PK3 archives now load aprox. 40% faster. Textures browser now shows Folder/PK3/PK7 folder structure. TextureBrowserForm is now used to display both Textures and Flats. ACS scripts from #include and #import directives are now shown in Script name/number dropdowns. Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
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- Jul 16, 2012
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MaxED authored
Things can now be cut, copied and pasted in Visual modes. Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode. Fixed an error when user selects multiple things and attempts to view their properties in Doom map format. Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor. Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized). Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
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- Jul 12, 2012
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MaxED authored
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. Replaced all doubles with floats. Script Editor: Navigator drop-down now updates automatically. Navigator drop-down now also works for external files. Added Navigator drop-down support for Decorate and Modeldef.
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- Jul 10, 2012
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MaxED authored
Tag Explorer: comments can now be edited properly.
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MaxED authored
Enhanced scripting workflow. Thing and linedef arguments can now have default value in configuration files. Fixed laggy visual camera movement on systems with big uptime. Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode. Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead. Doom light levels were used even in maps in non-doom map format. Tag Explorer plugin: Elements list wasn't updated when map element was deleted. Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close. Fixed plugin crash after opening another map. Fixed unresponsive text entry in Filter text box. Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
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- Jul 05, 2012
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MaxED authored
"Place thing at cursor position" Action places Things much more precisely now.
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- Jun 29, 2012
- Jun 26, 2012
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MaxED authored
Added UDMF Controls plugin. Added "Snap selected vertices to grid" mode (Found in Edit menu).
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- Jun 02, 2012
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MaxED authored
Doom-style walls shading is now applied in Visual Mode
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- Jun 01, 2012
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MaxED authored
Updated to Doom Builder 2 SVN rev. 1549.
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- May 21, 2012
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MaxED authored
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?). Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though). Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma. Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map. Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on. Non-breaking space is now correctly handled by all Doom Builder's data parsers. ColorPicker plugin: Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
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- May 11, 2012
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MaxED authored
Added Color Picker plugin Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom. Fixed a bug when editing thing properties in Visual mode didn't update visual thing. Fixed incorrect doom-style walls shading when sector has "lightcolor" property set. Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error. GZDoomBuilder will now show error message prior to failing.
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- Dec 02, 2011
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codeimp authored
Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!)
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- Aug 14, 2010
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codeimp authored
@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
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- Aug 02, 2010
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codeimp authored
@ Small improvement for the earlier committed sprite scale support. The DECORATE 'xscale' and 'yscale' Actor properties are now also supported, but I am not sure what the intended behavior is when one of these is used in combination with 'scale'. Right now 'scale' overrides them.
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- Aug 01, 2010
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codeimp authored
Fixed Thing update in Visual Mode when the Thing type is changed.
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- Jul 31, 2010
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codeimp authored
Added support for DECORATE 'scale' property in actors (sprites in Visual Mode now scale accordingly)
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- May 08, 2010
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boris_i authored
@ more fixes for auto-aligning hi-res textures: now takes the WorldPanning flag into account
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- Jan 02, 2010
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boris_i authored
- Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number - Fixed a problem where dragging geometry and things onto the window title bar locked up DB2 - Fixed a problem with wrong texture offsets of hi-res textures
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codeimp authored
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight - Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position) @ Some other stuff dealing with the new dockers I forgot what it's for.
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- Aug 19, 2009
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codeimp authored
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- Jul 12, 2009
- Jul 11, 2009
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codeimp authored
@ fixed bug that caused a question message to save the map appear on closing after saving the map
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- Jul 10, 2009
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codeimp authored
- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
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- Jul 07, 2009
- Jul 05, 2009
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codeimp authored
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- Jul 04, 2009
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codeimp authored
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- Jun 27, 2009
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codeimp authored
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- Jun 17, 2009
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codeimp authored
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- Jun 16, 2009
- Jun 12, 2009
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codeimp authored
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