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  1. Nov 30, 2012
  2. Nov 27, 2012
  3. Nov 26, 2012
  4. Nov 22, 2012
  5. Nov 13, 2012
  6. Nov 11, 2012
  7. Nov 06, 2012
  8. Nov 05, 2012
    • MaxED's avatar
      Added "lightfog" flag support. · b8d3ed0c
      MaxED authored
      UDMF: UDMF texture offsets can now be edited in Sector and Linedef edit forms.
      Floor and ceiling textures are now dragged properly in GZDoom Visual mode.
      b8d3ed0c
  9. Nov 02, 2012
    • MaxED's avatar
      Added multiple engine support for any game configuration. · 6b62b4f3
      MaxED authored
      Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
      Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
      Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
      Player is now spawned at camera height when testing from current location in Visual modes.
      Focus is now properly restored after testing from current location in Visual modes.
      Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
      Changed sprites of artifacts in Hexen_things.cfg to proper ones.
      Renamed Skulltag configs to Zandronum
      6b62b4f3
  10. Oct 11, 2012
  11. Oct 10, 2012
  12. Oct 09, 2012
  13. Oct 08, 2012
    • MaxED's avatar
      Visual modes: selected objects are not highlighted when "Toggle highlight" (H... · 4632fdbe
      MaxED authored
      Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 
      Error Checks Mode: added linedef index to message text of all linedef-related errors.
      UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
      4632fdbe
  14. Oct 05, 2012
    • MaxED's avatar
      UDMF light editing in GZDoom Visual mode: sector brightness is changed instead... · ca9c4645
      MaxED authored
      UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor.
      UDMF Controls: increased precision of position and scale controls numeric inputs to 2 decimal places.
      Sector/Linedef info panels: in some cases incorrect default values were shown for scale.
      Sector/Linedef info panels: numbers are formatted more properly.
      ca9c4645
  15. Oct 03, 2012
    • MaxED's avatar
      Builder 1.13: · 1b6f8c97
      MaxED authored
      UDMF: changing brightness of a wall or ceiling in GZDoom Visual mode will change brightness of selected surface, not sector brightness.
      Sector and Sidedef info panels show additional info if a map is in UDMF format.
      Fixed: GZDoom menu panel wasn't updated when a map was opened via "recent files" item click.
      1b6f8c97
  16. Sep 26, 2012
    • MaxED's avatar
      Event lines are now shown for ActorMover. · 5e520824
      MaxED authored
      Event lines for "event activators" (ActorMover, Camera and things with Thing_SetGoal special) are now drawn with different color.
      Fixed a crash when a Thing with arguments is pasted in Visual modes.
      Several other small fixes.
      Fixed config error in ZDoom_things.cfg.
      Fixed config error in ZDoom_ACS.cfg
      5e520824
  17. Sep 17, 2012
  18. Sep 11, 2012
  19. Sep 02, 2012
  20. Aug 29, 2012
  21. Aug 27, 2012
  22. Aug 20, 2012
    • MaxED's avatar
      For some reason, folders in Texture browser were sorted in descending order. · 91080d61
      MaxED authored
      Color Picker plugin: color can now be displayed as HEX or Float.  
      91080d61
    • MaxED's avatar
      UDMF Controls plugin: · b4773091
      MaxED authored
      Relative mode is set to false by default.
      Limits of Brightness slider were set after setting it's value, so values greater than 100 were set to 100.
      Fixed a bug when a plugin tried to access 3d-floor-specific stuff of walls, which weren't part of 3d-floor.
      
      Color Picker plugin: added float representation of current color (like 1.0 0.54 0.29). Should make editing of GLDEFS light definitions easier.
      b4773091
  23. Aug 14, 2012
    • MaxED's avatar
      Updated to Doom Builder 2 r1599: · e308d2ff
      MaxED authored
      Find and Replace Mode: can now find things and linedefs by their flags
      e308d2ff
    • MaxED's avatar
      GZDoom Builder 1.12e: · 89fad3ee
      MaxED authored
      Fixed: inability to change 3d-floor height when control sector is too far away (further than current View distance).
      Fixed: "Frame" property wasn't red by MODELDEF parser.
      Fixed: PK3 archives are no longer locked when GZDB is running, so you can change their contents without closing the editor.
      89fad3ee
  24. Aug 05, 2012
    • MaxED's avatar
      GZDoom Builder 1.12b: · 508a3f27
      MaxED authored
      Things can now be rotated in visual mode.
      Added JPG and TGA image format support.
      Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
      Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
      Fixed another possible crash when MODELDEF is reloaded.
      508a3f27
  25. Jul 28, 2012
    • MaxED's avatar
      GZDoom Builder 1.12a: · 2006cdc7
      MaxED authored
      AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported.
      Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode.
      Fixed a possible crash when MODELDEF is reloaded from 2d-mode.
      Fixed several things in Doom2_things.cfg.
      UDMF Controls plugin:
      Fixed several bugs in plugin's sliders logic.
      2006cdc7
  26. Jul 24, 2012
    • MaxED's avatar
      Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and... · 122e5d8e
      MaxED authored
      Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and VisplaneExplorer to x86 (this should make Siberian_Tiger's work a little bit easier, I suppose...)
      VisplaneExplorer: fixed a crash when user tries to enable Visplane Explorer mode in a map created via New Map command.
      122e5d8e
  27. Jul 23, 2012
    • MaxED's avatar
      GZDoom Builder 1.12: · 70ea0658
      MaxED authored
      GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
      Added PK7 archive support.
      PK3 archives now load aprox. 40% faster.
      Textures browser now shows Folder/PK3/PK7 folder structure.
      TextureBrowserForm is now used to display both Textures and Flats.
      ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
      Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
      70ea0658
  28. Jul 17, 2012
  29. Jul 16, 2012
    • MaxED's avatar
      GZDoom Builder 1.11a: · 87731c96
      MaxED authored
      Things can now be cut, copied and pasted in Visual modes.
      Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
      Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
      Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
      Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized).
      Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
      87731c96
  30. Jul 12, 2012
    • MaxED's avatar
      Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" /... · 8891395b
      MaxED authored
      Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
      Replaced all doubles with floats.
      Script Editor: 
      Navigator drop-down now updates automatically.
      Navigator drop-down now also works for external files.
      Added Navigator drop-down support for Decorate and Modeldef.
      
      8891395b
  31. Jul 10, 2012
    • MaxED's avatar
      Removed some unused functions. · fb0db718
      MaxED authored
      Tag Explorer: comments can now be edited properly.
      fb0db718
    • MaxED's avatar
      GZDoom Builder 1.11: · 5cb573d9
      MaxED authored
      Enhanced scripting workflow.
      Thing and linedef arguments can now have default value in configuration files.
      Fixed laggy visual camera movement on systems with big uptime.
      Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
      Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
      Doom light levels were used even in maps in non-doom map format.
      
      Tag Explorer plugin:
      Elements list wasn't updated when map element was deleted.
      Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
      Fixed plugin crash after opening another map.
      Fixed unresponsive text entry in Filter text box.
      Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
      5cb573d9
  32. Jul 05, 2012
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