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  1. Dec 15, 2023
    • biwa's avatar
      Autosave map functionality (#995) · 957bec7f
      biwa authored
      Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
      957bec7f
  2. Sep 17, 2023
  3. Sep 15, 2023
  4. Sep 08, 2023
  5. Sep 05, 2023
  6. Aug 26, 2023
  7. Jun 15, 2023
  8. Jun 12, 2023
  9. Jun 09, 2023
  10. Sep 20, 2022
  11. Sep 18, 2022
    • biwa's avatar
      Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: · 179f7206
      biwa authored
      - editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
      - dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
      - dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
        - dragging a highlighted, not selected thing will not select it after dragging
      - dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
      179f7206
  12. Nov 28, 2021
  13. Oct 24, 2021
  14. Oct 31, 2020
  15. Oct 09, 2020
  16. Jul 16, 2020
    • biwa's avatar
      Improved associations (#440) · f204a172
      biwa authored
      Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
      f204a172
  17. Jun 15, 2020
  18. May 21, 2020
  19. Jun 20, 2019
  20. Aug 24, 2017
  21. Mar 01, 2017
  22. Feb 14, 2017
    • Xabis's avatar
      * A direct tag-to-tag relationship can now be established between two things,... · a886a53e
      Xabis authored
      * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
      * Added interpolation and patrol point specials to the persistent event line processing
      a886a53e
  23. Jan 14, 2017
  24. Jan 08, 2017
  25. Jan 06, 2017
    • MaxED's avatar
      Added, Things mode, Visual mode: added the ability to specify minimum/maximum... · 1c684f72
      MaxED authored
      Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis).
      Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
      1c684f72
  26. Dec 22, 2016
  27. Nov 26, 2016
    • MaxED's avatar
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom... · aecd017b
      MaxED authored
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
      Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
      Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
      Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
      aecd017b
  28. Nov 19, 2016
  29. Oct 28, 2016
  30. Oct 11, 2016
  31. Oct 05, 2016
  32. Oct 03, 2016
    • MaxED's avatar
      Added, Things mode: minimum/maximum sound radii can now be displayed for... · 07db2506
      MaxED authored
      Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
      Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
      Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
      Updated ZDoom ACC (SetTranslation).
      Updated ZDoom_ACS.cfg (SetTranslation).
      07db2506
  33. Sep 27, 2016
  34. Sep 18, 2016
  35. Sep 07, 2016
    • MaxED's avatar
      Added Rendering toolbar items to the View menu. · c9f125aa
      MaxED authored
      Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
      Removed "Dynamic light size" and "Dynamic light intensity" settings.
      Updated documentation ("Rendering toolbar" page).
      c9f125aa
  36. Jul 14, 2016
    • MaxED's avatar
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to... · 9a6d3ea8
      MaxED authored
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to specify a rendering shape to display the value of given argument. Supported values are "circle" and "rectangle".
      Added, DECORATE: added "//$ArgNRenderColor" special comment. It allows to specify a color used by the rendering shape.
      Updated documentation.
      9a6d3ea8
  37. Jul 04, 2016
    • MaxED's avatar
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and... · 04de976a
      MaxED authored
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
      Changed, "Align Things to Nearest Linedef" action: the action can now also align things with FLATSPRITE and WALLSPRITE flags (previously only things with attached models were aligned).
      Changed, "Align Things to Nearest Linedef" action: the action can now align things to the middle part of double-sided linedef, if it has a middle texture assigned. 
      04de976a
  38. Jun 20, 2016
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