- Nov 05, 2012
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MaxED authored
UDMF: UDMF texture offsets can now be edited in Sector and Linedef edit forms. Floor and ceiling textures are now dragged properly in GZDoom Visual mode.
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- Nov 02, 2012
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MaxED authored
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode. Walls texture coordinates are always rounded when moved by arrow keys in Visual modes. Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)") Player is now spawned at camera height when testing from current location in Visual modes. Focus is now properly restored after testing from current location in Visual modes. Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357 Changed sprites of artifacts in Hexen_things.cfg to proper ones. Renamed Skulltag configs to Zandronum
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- Oct 11, 2012
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MaxED authored
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- Oct 10, 2012
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MaxED authored
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- Oct 09, 2012
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MaxED authored
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- Oct 08, 2012
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MaxED authored
Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. Error Checks Mode: added linedef index to message text of all linedef-related errors. UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
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- Oct 05, 2012
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MaxED authored
UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor. UDMF Controls: increased precision of position and scale controls numeric inputs to 2 decimal places. Sector/Linedef info panels: in some cases incorrect default values were shown for scale. Sector/Linedef info panels: numbers are formatted more properly.
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- Oct 03, 2012
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MaxED authored
UDMF: changing brightness of a wall or ceiling in GZDoom Visual mode will change brightness of selected surface, not sector brightness. Sector and Sidedef info panels show additional info if a map is in UDMF format. Fixed: GZDoom menu panel wasn't updated when a map was opened via "recent files" item click.
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- Sep 26, 2012
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MaxED authored
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MaxED authored
Event lines for "event activators" (ActorMover, Camera and things with Thing_SetGoal special) are now drawn with different color. Fixed a crash when a Thing with arguments is pasted in Visual modes. Several other small fixes. Fixed config error in ZDoom_things.cfg. Fixed config error in ZDoom_ACS.cfg
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- Sep 17, 2012
- Sep 16, 2012
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MaxED authored
Lower and Upper portal icons were swapped.
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- Sep 11, 2012
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MaxED authored
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- Sep 09, 2012
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MaxED authored
Now only the root node of Folder/PK3/PK7 resource is expanded in Textures browser.
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- Sep 07, 2012
- Sep 05, 2012
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MaxED authored
Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures. Texture groups weren't created properly in soma cases. Added Monster/Hate Target sprite.
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- Sep 02, 2012
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MaxED authored
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- Aug 30, 2012
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MaxED authored
Added several new icons for ZDoom things
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- Aug 29, 2012
- Aug 27, 2012
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MaxED authored
Updated to Doom Builder 2 r1604: Stuck thing error checker now also regards thing flags.
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- Aug 24, 2012
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MaxED authored
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- Aug 20, 2012
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MaxED authored
Color Picker plugin: color can now be displayed as HEX or Float.
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MaxED authored
Relative mode is set to false by default. Limits of Brightness slider were set after setting it's value, so values greater than 100 were set to 100. Fixed a bug when a plugin tried to access 3d-floor-specific stuff of walls, which weren't part of 3d-floor. Color Picker plugin: added float representation of current color (like 1.0 0.54 0.29). Should make editing of GLDEFS light definitions easier.
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- Aug 14, 2012
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MaxED authored
Find and Replace Mode: can now find things and linedefs by their flags
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MaxED authored
Fixed: inability to change 3d-floor height when control sector is too far away (further than current View distance). Fixed: "Frame" property wasn't red by MODELDEF parser. Fixed: PK3 archives are no longer locked when GZDB is running, so you can change their contents without closing the editor.
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- Aug 10, 2012
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MaxED authored
TEXTURES patches can now be loaded from anywhere inside resource. Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes. Configs: several new icons are now used for things. Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead. Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes" Fixed several small bugs here and there.
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- Aug 05, 2012
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MaxED authored
Things can now be rotated in visual mode. Added JPG and TGA image format support. Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB). Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder. Fixed another possible crash when MODELDEF is reloaded.
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- Jul 31, 2012
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MaxED authored
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- Jul 28, 2012
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MaxED authored
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported. Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode. Fixed a possible crash when MODELDEF is reloaded from 2d-mode. Fixed several things in Doom2_things.cfg. UDMF Controls plugin: Fixed several bugs in plugin's sliders logic.
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- Jul 24, 2012
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MaxED authored
Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and VisplaneExplorer to x86 (this should make Siberian_Tiger's work a little bit easier, I suppose...) VisplaneExplorer: fixed a crash when user tries to enable Visplane Explorer mode in a map created via New Map command.
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- Jul 23, 2012
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MaxED authored
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll. Added PK7 archive support. PK3 archives now load aprox. 40% faster. Textures browser now shows Folder/PK3/PK7 folder structure. TextureBrowserForm is now used to display both Textures and Flats. ACS scripts from #include and #import directives are now shown in Script name/number dropdowns. Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
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- Jul 17, 2012
- Jul 16, 2012
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MaxED authored
Things can now be cut, copied and pasted in Visual modes. Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode. Fixed an error when user selects multiple things and attempts to view their properties in Doom map format. Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor. Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized). Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
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- Jul 12, 2012
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MaxED authored
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. Replaced all doubles with floats. Script Editor: Navigator drop-down now updates automatically. Navigator drop-down now also works for external files. Added Navigator drop-down support for Decorate and Modeldef.
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- Jul 10, 2012
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MaxED authored
Tag Explorer: comments can now be edited properly.
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MaxED authored
Enhanced scripting workflow. Thing and linedef arguments can now have default value in configuration files. Fixed laggy visual camera movement on systems with big uptime. Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode. Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead. Doom light levels were used even in maps in non-doom map format. Tag Explorer plugin: Elements list wasn't updated when map element was deleted. Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close. Fixed plugin crash after opening another map. Fixed unresponsive text entry in Filter text box. Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
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