- May 08, 2022
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biwa authored
Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
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- Feb 12, 2022
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biwa authored
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703 MBF21 Game Configuration is now enabled by default
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- Jan 29, 2022
- Jan 28, 2022
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biwa authored
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- Jan 26, 2022
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biwa authored
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- Jan 23, 2022
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biwa authored
GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
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- Jan 07, 2022
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biwa authored
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- Dec 17, 2021
- Dec 15, 2021
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biwa authored
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- Dec 09, 2021
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biwa authored
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
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- Oct 24, 2021
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biwa authored
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- Oct 03, 2021
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biwa authored
(G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628
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- Sep 13, 2021
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biwa authored
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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- Sep 06, 2021
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biwa authored
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
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- Sep 05, 2021
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biwa authored
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- Sep 03, 2021
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Derek MacDonald authored
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- Aug 26, 2021
- Aug 25, 2021
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Derek MacDonald authored
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- Aug 21, 2021
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Derek MacDonald authored
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- Aug 09, 2021
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biwa authored
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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- Aug 03, 2021
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biwa authored
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
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- Jun 24, 2021
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biwa authored
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- May 29, 2021
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biwa authored
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- May 16, 2021
- Apr 10, 2021
- Apr 08, 2021
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Derek MacDonald authored
https://doomwiki.org/wiki/Static_limits The VPO limit is raised by Hexen (160) & Strife (200) so make it configurable in the basegame. The hover tooltip will reflect the adjusted max limit and the heatmap is interpolated to 0-255 for the 256x10 visplane_pal.png colour range gradient.
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Derek MacDonald authored
Boom's linedef special 260 allows a 64K translucency lump to be applied to the front sidedef's midtex for applying a custom 1 to 99% translucency value. Stop reporting this as an unknown texture.
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- Mar 22, 2021
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biwa authored
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 Linedef Editing Form (UDMF): now only missing required activation flags are marked red
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- Mar 21, 2021
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biwa authored
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
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- Mar 14, 2021
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biwa authored
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- Mar 06, 2021
- Feb 20, 2021
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biwa authored
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
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