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  1. Sep 07, 2016
    • MaxED's avatar
      Added Rendering toolbar items to the View menu. · c9f125aa
      MaxED authored
      Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
      Removed "Dynamic light size" and "Dynamic light intensity" settings.
      Updated documentation ("Rendering toolbar" page).
      c9f125aa
  2. Sep 06, 2016
    • MaxED's avatar
      Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the... · 8333cab7
      MaxED authored
      Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode.
      Addressed, Line drawing: in some cases extra vertices were created when drawing lines on top of nearly parallel non-cardinal lines.
      8333cab7
    • MaxED's avatar
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and... · 6faa88f9
      MaxED authored
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
      Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
      Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
      Updated ZDoom ACC (DamageActor).
      Updated ZDoom_ACS.cfg (DamageActor).
      6faa88f9
  3. Sep 05, 2016
  4. Sep 02, 2016
  5. Aug 29, 2016
  6. Jul 20, 2016
    • MaxED's avatar
      Added, Visual mode: added support for "Change Floor Brightness to this... · 2ea72437
      MaxED authored
      Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions.
      Changed, Sectors mode: "Flip Linedefs" and "Align Linedefs" actions will no longer flip single-sided linedefs with only front side.
      Fixed, Script Editor: fixed a crash when trying to update script navigator combo box when switching to a never saved ACS script.
      2ea72437
  7. Jul 19, 2016
  8. Jul 17, 2016
  9. Jul 15, 2016
  10. Jul 14, 2016
    • MaxED's avatar
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to... · 9a6d3ea8
      MaxED authored
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to specify a rendering shape to display the value of given argument. Supported values are "circle" and "rectangle".
      Added, DECORATE: added "//$ArgNRenderColor" special comment. It allows to specify a color used by the rendering shape.
      Updated documentation.
      9a6d3ea8
  11. Jul 13, 2016
    • MaxED's avatar
      Added, Visual mode: added support for ROLLCENTER sprite rendering flag,... · 13068b11
      MaxED authored
      Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation.
      Fixed, DECORATE support: the editor was unable to determine actor sprite when the actor itself had no sprites defined and the actor it inherited from was only defined in the game configuration.
      Fixed, Drag geometry modes: linedefs without both sides were removed after dragging them when "Replace with Dragged Geometry" mode was active.
      Updated ZDoom_DECORATE.cfg.
      13068b11
  12. Jul 11, 2016
    • MaxED's avatar
      Added: preview sprites are now generated from voxels. Those are used as... · ec9c3a71
      MaxED authored
      Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
      Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things.
      Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0.
      Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      ec9c3a71
  13. Jul 07, 2016
  14. Jul 06, 2016
  15. Jul 04, 2016
    • MaxED's avatar
      Visual mode: modified sidedef texture UV calculations to use integral linedef... · 02e5996b
      MaxED authored
      Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them.
      Visual mode, UDMF: "Auto-align textures" actions now use integral linedef length when calculating texture offsets.
      02e5996b
    • MaxED's avatar
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and... · 04de976a
      MaxED authored
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
      Changed, "Align Things to Nearest Linedef" action: the action can now also align things with FLATSPRITE and WALLSPRITE flags (previously only things with attached models were aligned).
      Changed, "Align Things to Nearest Linedef" action: the action can now align things to the middle part of double-sided linedef, if it has a middle texture assigned. 
      04de976a
  16. Jul 02, 2016
    • MaxED's avatar
      Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find... · 7ab0a86a
      MaxED authored
      Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
      Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
      Changed, Sound Environments mode: the mode is now available only in UDMF map format.
      Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
      Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
      Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
      Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
      Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
      Fixed a crash caused by eventual GDI font objects overflow.
      7ab0a86a
  17. Jun 30, 2016
    • MaxED's avatar
      Fixed, DB2 bug: temporary map file was growing in size after every map... · 4f764834
      MaxED authored
      Fixed, DB2 bug: temporary map file was growing in size after every map save/test, which eventually resulted in integer overflow exception when the file size reached ~2Gb.
      Fixed, Draw Geometry modes: fixed a crash when moving the mouse cursor over a linedef while holding Alt-Shift keys when there were no new points drawn in current mode. 
      4f764834
  18. Jun 26, 2016
    • MaxED's avatar
      Changed: single-sided linedefs with only back sidedef present are now... · 7b54c014
      MaxED authored
      Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map.
      Changed, "Flip Linedefs" action: the action will no longer flip single-sided linedefs with only front side.
      Fixed a crash when trying to determine sprite angles when images with non-sprite names, starting with expected characters, were present in the Sprites namespace.
      7b54c014
  19. Jun 25, 2016
    • MaxED's avatar
      Added, Search and Replace mode: "Find Sector Brightness" search mode now... · ea81ad80
      MaxED authored
      Added, Search and Replace mode: "Find Sector Brightness" search mode now supports "<=", "<", ">=" and ">" prefixes.
      Fixed, Sound Environment mode: fixed several cases when single-sided lines with only back side could cause either logic errors or crashes.
      Fixed, Automap mode: fixed several cases when single-sided lines with only back side could cause logic errors.
      Debug: added some debug code to WAD.Insert() to investigate the issue when lumpoffset could become negative.
      ea81ad80
  20. Jun 22, 2016
  21. Jun 20, 2016
  22. Jun 19, 2016
    • MaxED's avatar
      Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both... · cb1eb1de
      MaxED authored
      Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
      Changed, Map Analysis mode: the view is now much more zoomed after clocking on a "Check very short linedefs" error check result.
      Removed single testing engine launchable by the editor at once limitation (it worked properly only when using Test map actions anyway).
      Fixed: re-did the fix for invalid geometry created when drawing very large grids from R2653, because it caused other issues.
      cb1eb1de
  23. Jun 18, 2016
  24. Jun 17, 2016
    • MaxED's avatar
      Changed: "Unable to save the map: there are too many unique sidedefs!" error... · ac68ec0b
      MaxED authored
      Changed: "Unable to save the map: there are too many unique sidedefs!" error message now displays info about sidedefs counts before and after sidedef compression.
      Fixed, Draw Grid mode: in some cases invalid geometry was created when drawing very large grids.
      Fixed, Things mode, "Rotate Clockwise" action: fixed inability to change thing angle from 0 to 315 when "doomthingrotationangles" Game Configuration property was set to true.
      Updated ZDoom_DECORATE.cfg.
      ac68ec0b
  25. Jun 16, 2016
  26. Jun 15, 2016
    • MaxED's avatar
      Fixed, "Select Similar" action: in some cases map elements flags were... · 8f446bbc
      MaxED authored
      Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been.
      8f446bbc
    • MaxED's avatar
      Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled,... · 59c4a75b
      MaxED authored
      Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
      Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
      Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
      Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
      Updated documentation ("Game Configuration - Basic Settings" page).
      59c4a75b
  27. Jun 13, 2016
    • MaxED's avatar
      Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action.... · a8527190
      MaxED authored
      Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
      Changed: multi-part sectors are now better preserved after drawing new lines.
      Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
      Changed, Game configurations: changed default door action arguments to better match vanilla ones.
      Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
      Fixed(?): probably fixed inability to save map wad in Slade 3.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      Updated ZDoom ACC.
      a8527190
  28. Jun 08, 2016
    • MaxED's avatar
      Added, Find and Replace mode: you can now search (and replace) unset... · 14887bfb
      MaxED authored
      Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags.
      Changed, TEXTURES parser: patch loading errors are now treated as warnings for optional textures.
      Changed, TEXTURES parser: patch loading is now skipped for textures with "NullTexture" option.
      14887bfb
  29. Jun 06, 2016
  30. Jun 03, 2016
    • MaxED's avatar
      Changed, Classic modes: displayed mouse map position coordinates are now... · 3d2d9e21
      MaxED authored
      Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
      Updated model pitch handling to match current GZDoom implementation.
      Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
      Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
      Internal: changed output of all InterpolationTools methods from int to float.
      Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
      3d2d9e21
  31. Jun 02, 2016
    • MaxED's avatar
      Added 3 map geometry dragging modes (used when applying Drag... · 3bef7dbf
      MaxED authored
      Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
      - "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
      - "Merge Dragged Geometry". Geometry merging will be performed.
      - "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
      You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
      Changed: activating the same 2D mode repeatedly now toggles View modes.
      Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
      More fixes to vertex/linedef/sector dragging logic.
      Updated ZDoom_DECORATE.cfg.
      3bef7dbf
  32. May 29, 2016
    • MaxED's avatar
      Rewritten vertex/linedef/sector dragging logic. Now it processes line-line... · 34703ce8
      MaxED authored
      Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
      Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
      Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
      Updated ZDoom_DECORATE.cfg.
      34703ce8
  33. May 22, 2016
  34. May 20, 2016
    • MaxED's avatar
    • MaxED's avatar
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to... · 5e71585c
      MaxED authored
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
      Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
      Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
      Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
      Changed, internal: changed program's CurrentCulture to InvariantCulture.
      5e71585c
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