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  1. Mar 23, 2016
    • MaxED's avatar
      Fixed: HiRes images should not be used on surfaces with long texture names. · db9de0d3
      MaxED authored
      Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled). 
      Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running.
      Internal: rewritten parts of long texture names support code. It now involves much less special handling.
      Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock).
      Updated ZDoom_ACS.cfg (QuakeEx).
      Updated ZDoom ACC (QuakeEx).
      db9de0d3
  2. Mar 21, 2016
    • MaxED's avatar
      Added "Sidedef Lower Texture", "Sidedef Middle Texture" and "Sidedef Upper... · 07a4c5c5
      MaxED authored
      Added "Sidedef Lower Texture", "Sidedef Middle Texture" and "Sidedef Upper Texture" Find and Replace modes.
      07a4c5c5
    • MaxED's avatar
      Changed, Select Similar Sectors action: when "Effect" option is enabled, all... · 0e78e6d3
      MaxED authored
      Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
      Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used.
      Added, Edit Effect window: normal and generalized effects can now be set at the same time.
      Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed.
      Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed.
      Fixed, Select Similar window: Tab control was incorrectly anchored.
      Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format.
      Fixed: HiRes textures, which didn't override any texture or flat were not loaded. 
      Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used.
      Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
      0e78e6d3
  3. Mar 18, 2016
  4. Mar 17, 2016
    • MaxED's avatar
      Map saving: map lumps position in the wad is now kept persistent when saving... · 476ccb55
      MaxED authored
      Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 
      Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
      Updated ZDoom_DECORATE.cfg (A_Chase flags).
      476ccb55
  5. Mar 15, 2016
  6. Mar 14, 2016
    • MaxED's avatar
      Added, Draw Ellipse mode: angle setting can now be changed using "Rotate... · 23d2a27d
      MaxED authored
      Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
      Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
      Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
      Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
      Changed: official IWADs can no longer be saved.
      Changed: disabled lump ranges/duplicate entries checks for official IWADs.
      Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
      Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
      Updated ZDoom_DECORATE.cfg (A_Blast).
      Updated documentation.
      23d2a27d
    • MaxED's avatar
      Added, Tag Explorer plugin, UDMF: added multiple tags support. · 5fde78a2
      MaxED authored
      Changed, cosmetic: elapsed time is now displayed after resources loading finishes.
      Changed, internal: changed Clock.CurrentTime type to long.
      Fixed, Tag Statistics window: in some cases the map view was not updated after selecting items in Sectors/Linedefs/Things columns. 
      Fixed, cosmetic: Draw Curve mode icon was missing a shadow.
      5fde78a2
  7. Mar 09, 2016
  8. Mar 08, 2016
  9. Mar 06, 2016
  10. Mar 04, 2016
    • MaxED's avatar
      Changed, Draw Ellipse mode: lowered minimum subdivisions to 4. · 831cff45
      MaxED authored
      Changed, Draw Ellipse mode: Increase/Decrease bevel actions now always increase (and decrease) to the next even number.
      Changed, Test Map drop-down: warning icon is now displayed when associated test engine executable can not be located, question icon is now displayed when the editor is unable to get the icon from the associated test engine executable.
      831cff45
    • MaxED's avatar
      Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None",... · b44023ab
      MaxED authored
      Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
      Changed, all drawing modes: changeable drawing mode settings are now persistent.
      Changed: "Dynamic grid size" mode is now disabled when changing grid size manually.
      Documentation: "Command Line Parameters" topic contained a lot of incorrect information...
      Updated ZDoom_DECORATE.cfg.
      b44023ab
  11. Feb 25, 2016
  12. Feb 24, 2016
  13. Feb 23, 2016
  14. Feb 22, 2016
  15. Feb 21, 2016
    • MaxED's avatar
      Added, "Find Thing Action and Arguments" search mode: "Any action" (-1) can... · a006a3cb
      MaxED authored
      Added, "Find Thing Action and Arguments" search mode: "Any action" (-1) can now be used as a search input.
      Fixed, "Find Linedef Action and Arguments" and "Find Sector Effect" search modes: in some cases action/effect was checked incorrectly when performing a search. 
      a006a3cb
    • MaxED's avatar
      Added, "Find Linedef Action and Arguments" search mode: "Any action" (-1) can... · 27f497bf
      MaxED authored
      Added, "Find Linedef Action and Arguments" search mode: "Any action" (-1) can now be used as a search input.
      Added, "Find Sector Effect" search mode: "Any effect" (-1) can now be used as a search input.
      Fixed, "Find Linedef Action and Arguments" search mode: generalized actions search was broken.
      Fixed, General interface: in some cases the placeholder test engine was displayed in the "Test Map" drop-down.
      27f497bf
  16. Feb 17, 2016
    • MaxED's avatar
      Added, all drawing modes: added "Continuous drawing" option (available in the... · 9632ecd0
      MaxED authored
      Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape.
      Fixed, general interlace: in some cases "Show Editable Vertices in Visual Mode" top toolbar button showed up when using Doom/Hexen map formats.
      Fixed(?), Classic modes: probably fixed an rare issue when map element dragging was not starting when supposed to.
      9632ecd0
  17. Feb 15, 2016
    • MaxED's avatar
    • MaxED's avatar
      Fixed, Texture Browser window: in some cases navigating the textures list... · 6177c9cc
      MaxED authored
      Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception.
      Fixed, Map Analysis window: fixed an exception on copying warnings to clipboard when the clipboard was used by other application.
      Fixed, TEXTURES parser: added special handling for "TNT1A0" sprite name so a texture with this sprite as a single patch is no longer treated as failed loading.
      Fixed, Visual mode: in some cases (like line slopes used in several adjacent sectors) sector effect updates were triggered multiple times for the same sector, resulting in noticeable slowdowns and in some cases in infinite recursion.
      Updated ZDoom ACC.
      6177c9cc
  18. Feb 02, 2016
    • MaxED's avatar
      Fixed, Things mode: Undo for things cloning by Shift-dragging them was created... · 839bb52c
      MaxED authored
      Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed).
      Fixed, Visual mode: fixed Classic sky texture generation artifact when Bilinear filtering was enabled in Visual mode.
      Fixed, Visual mode: fixed Classic sky texture generation artifact when non-power-of-2 Sky textures were used.
      Fixed, Visual mode: dynamic lights flickering on surfaces nearly-perpendicular to lights centers should be much harder to trigger now.
      839bb52c
  19. Feb 01, 2016
    • MaxED's avatar
      Fixed, Visual mode: some video memory was not released after closing a map if... · 139c2971
      MaxED authored
      Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
      Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background).
      Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best).
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      139c2971
  20. Jan 26, 2016
    • MaxED's avatar
      Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now... · f9a7c22e
      MaxED authored
      Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
      Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors.
      Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity".
      Internal, documentation: updated udmf_zdoom.txt.
      f9a7c22e
  21. Jan 25, 2016
    • MaxED's avatar
      Merged changes from DB2 R2482. · 1479e23e
      MaxED authored
      1479e23e
    • MaxED's avatar
      Fixed, Visual mode: in some cases ceiling glow effect was interfering with... · 2cbe6640
      MaxED authored
      Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
      Fixed, Visual mode: UDMF sidedef brightness should be ignored when a wall section is affected by Transfer Brightness effect.
      Fixed, Visual mode: any custom fog should be rendered regardless of sector brightness. 
      Fixed, Visual mode: "fogdensity" and "outsidefogdensity" MAPINFO values were processed incorrectly.
      Fixed, Visual mode: in some cases Things were rendered twice during a render pass.
      Fixed, Visual mode: floor glow effect should affect thing brightness only when applied to floor of the sector thing is in.
      Fixed, TEXTURES parser: TEXTURES group was named incorrectly in the Textures Browser window when parsed from a WAD file.
      Fixed, MAPINFO, GLDEFS, DECORATE parsers: "//$GZDB_SKIP" special comment was processed incorrectly.
      Fixed, MAPINFO parser: "fogdensity" and "outsidefogdensity" properties are now initialized using GZDoom default value (255) instead of 0.
      2cbe6640
  22. Jan 20, 2016
  23. Jan 18, 2016
  24. Jan 16, 2016
    • MaxED's avatar
      Fixed, Visual mode: fixed inability to drag auto-selected sidedef parts using... · 0258cf10
      MaxED authored
      Fixed, Visual mode: fixed inability to drag auto-selected sidedef parts using mouse when "Synchronize selection between Visual and Classic modes" setting was enabled.
      Fixed, Visual mode: fixed incorrect auto-selected sidedefs texture offset clamping when "Synchronize selection between Visual and Classic modes" setting was enabled.
      0258cf10
  25. Jan 15, 2016
    • MaxED's avatar
      Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. · 998ec3bc
      MaxED authored
      Updated skybox model to better match GZDoom's skybox. Also the sky texture was flipped horizontally.
      Fixed, Visual mode: "Select with the same texture" action is now able to select sidedef parts only visible because of slopes.
      Fixed, Visual mode: skybox texture was not updated after using "Open map in current wad" action.
      Fixed, Visual mode: in some cases Visual camera was placed below sector's floor when "Sync camera position between 2D and 3D modes" setting was enabled.
      Fixed: numeric thing flags with inverted UDMF flag defined in "thingflagstranslation" Game configuration block were lost when copy-pasting a thing.
      Fixed, command line arguments: fixed a crash when loading a map from a wad with existing .dbs file.
      998ec3bc
  26. Jan 14, 2016
    • MaxED's avatar
      Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic... · ada38c44
      MaxED authored
      Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
      Fixed, Visual mode: aspect ratio was not updated when render area was resized.
      Fixed, Visual mode: vertex handles were disappearing after using Reload Resources (F8) action.
      Changed, internal: removed most of the fixed pipeline rendering code. The editor can no longer be used on a video card without Shader Model 2.0 support. 
      ada38c44
    • MaxED's avatar
      Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. · f0643cbd
      MaxED authored
      Fixed, Visual mode: "Select with the same texture" action should not select invisible geometry (like sidedef parts hidden by slopes).
      Changed, Sector drawing: default sector height is now used when the nearest sector's height is <= 0.
      f0643cbd
  27. Jan 12, 2016
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