- Feb 08, 2022
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biwa authored
Visual Mode: fixed a problem where offsetting the middle texture of double sided lines would not work under certain circumstances. Fixes #702
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- Feb 06, 2022
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biwa authored
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volte authored
* Extended rendering options for drawing vertices * Fixed vertex scale slider behaviour * Force plot highlighted vertex in DragSectorsMode * Moved ShouldRenderVertices property into the properties region * made config file variable lower case to be in line with other config file variables
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- Feb 05, 2022
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biwa authored
Visual Mode: added actions to lower and raise map elements by the current grid size (no defaults bound). Resolves #699
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- Feb 04, 2022
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biwa authored
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- Feb 03, 2022
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biwa authored
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
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- Feb 02, 2022
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biwa authored
Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size
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- Jan 29, 2022
- Jan 16, 2022
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volte authored
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- Jan 07, 2022
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biwa authored
Visual Mode: added toggleable option to select all adjacent visual vertex slope handle when selecting a visual slope vertex handle. The action is called "Toggle Adjacent Visual Vertex Slope Selection"
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- Jan 04, 2022
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volte authored
Added classic rendering mode to closer emulate software renderer visuals in visual mode
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- Jan 03, 2022
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volte authored
Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
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- Dec 26, 2021
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biwa authored
Event lines are now shown between things and map elements even if the thing doesn't have an action, but directly uses its args. Resolves #676
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- Dec 25, 2021
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biwa authored
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one) UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements UDBScript: updated documentation
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- Dec 17, 2021
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biwa authored
Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration)
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- Dec 14, 2021
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biwa authored
Find and Replace Mode: fixed a problem where linedef activation flags could not be found or replaced. Fixes #667
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- Nov 28, 2021
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biwa authored
Drag Geometry Mode: floor and ceiling panning are now correctly preserved when dragging geometry. Fixes 648
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biwa authored
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
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- Oct 24, 2021
- Oct 21, 2021
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biwa authored
Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
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- Oct 14, 2021
- Oct 13, 2021
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biwa authored
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- Sep 19, 2021
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biwa authored
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- Sep 13, 2021
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biwa authored
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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- Sep 06, 2021
- Sep 05, 2021
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biwa authored
Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614
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- Sep 03, 2021
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Derek MacDonald authored
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- Aug 25, 2021
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Derek MacDonald authored
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- Aug 24, 2021
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biwa authored
Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
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- Aug 14, 2021
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Derek MacDonald authored
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- Jul 16, 2021
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biwa authored
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- Jul 04, 2021
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biwa authored
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
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- Jun 24, 2021
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biwa authored
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- May 30, 2021
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biwa authored
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
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- May 19, 2021
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ZZYZX authored
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