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  1. Sep 11, 2013
    • MaxED's avatar
      Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. · ead25214
      MaxED authored
      Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
      Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
      UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
      Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
      Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
      Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
      Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
      Updated documentation.
      ead25214
  2. Sep 09, 2013
    • MaxED's avatar
      Sector Info panel now shows how many sidedefs highlighted sector has. · 2598389d
      MaxED authored
      Snap Map Elements to Grid mode now works much faster and shows a message when completed.
      Forced default textures are now only used in drawing modes.
      Exception Dialog: long error descriptions were breaking window layout.
      Map will no longer be shown in Open Map form if unrelated data is encountered inside of map namespace.
      2598389d
  3. Sep 06, 2013
  4. Sep 05, 2013
  5. Sep 03, 2013
    • MaxED's avatar
      Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align... · 8a0ca0e6
      MaxED authored
      Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
      "Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
      Vertices mode: in some cases not all vertices were removed when deleting vertices.
      Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
      Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
      Fixed sector bounding box calculation error.
      Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
      Updated documentation
      8a0ca0e6
  6. Aug 30, 2013
  7. Aug 28, 2013
  8. Aug 26, 2013
  9. Aug 23, 2013
  10. Aug 22, 2013
  11. Aug 20, 2013
  12. Aug 19, 2013
    • MaxED's avatar
      Updated documentation. · 5853624d
      MaxED authored
      Increased maximum zoom level in Classic modes to 3000%.
      Added "1 mp" option in grid size menu.
      Added "400%" option in zoom menu.
      Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
      Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
      Classic modes: view was not redrawn after "Test map from current position" action.
      "Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
      5853624d
  13. Aug 13, 2013
  14. Aug 10, 2013
  15. Aug 08, 2013
    • MaxED's avatar
      "Look Through Selection" action: InterpolationPoint can be handled the same... · 457cfc82
      MaxED authored
      "Look Through Selection" action: InterpolationPoint can be handled the same way as SecurityCamera or AimingCamera.
      457cfc82
    • MaxED's avatar
      Visual mode: added "Look Through Selection" action (default key is "Y"). This... · 724709e4
      MaxED authored
      Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
      Script editor: pressing "F1" now opens keyword help instead of program manual.
      Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
      Thing info panel: thing arguments now have proper labels.
      Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
      Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
      Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
      724709e4
  16. Aug 07, 2013
  17. Aug 02, 2013
  18. Jul 31, 2013
    • MaxED's avatar
      Textures with names starting with "-" were not processed correctly. · 993328b5
      MaxED authored
      Textures were not loaded properly from PK3/PK7 archives.
      Visual mode: restored ability to remove textures using Delete action.
      Visual mode: fixed several bugs in Cut/Copy/Paste things actions.
      Visual mode: vavoom style 3d floors were not displayed properly.
      Visual mode, 3d floors: added support for "RestrictLighting" (2) flag.
      Visual mode, 3d floors: inner sides of 3d floors with "swimmable"/"render inside" flags used incorrect brightness value.
      993328b5
  19. Jul 30, 2013
  20. Jul 29, 2013
    • MaxED's avatar
      Visual mode: fixed a crash while changing 3d floor texture offsets when visual... · e0b7af81
      MaxED authored
      Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector.
      Visual mode: Info/Warning/Error status messages were not displayed properly when nothing was selected.
      Sector Edit form, UDMF: Reset and Link buttons were overlapped in Floor/Ceiling scale controls.
      e0b7af81
    • MaxED's avatar
      Renderer now works much faster in 2D modes. · cf3d4169
      MaxED authored
      Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
      TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
      Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
      Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
      Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
      cf3d4169
  21. Jul 23, 2013
  22. Jul 19, 2013
  23. Jul 10, 2013
  24. Jul 09, 2013
  25. Jul 08, 2013
    • MaxED's avatar
      d3a6e499
    • MaxED's avatar
      Sector Edit form and Linedef Edit form now support float texture offsets. · 883527c3
      MaxED authored
      Tag Statistics form: you can now double click on Sectors, Linedefs or Things cell to select them, and right click to open their properties.
      Texture size labels were displayed incorrectly in some cases.
      Rewritten VerticesMode.DeleteItem() once again...
      Vertex Edit form now works in realtime mode.
      Vertex Edit form: ceiling and floor vertex offsets can now be cleared.
      Added StairSectorBuilder plugin (I suppose some external plugins will stop working in GZDB because I've changed ButtonStep to float in ButtonsNumericTextbox a couple revisions ago...).
      Preferences form: action description is now scrollable.
      Changed background color of Sector Edit form.
      Vertex' ZCeiling and ZFloor properties are now managed internally.
      883527c3
  26. Jul 05, 2013
  27. Jul 04, 2013
  28. Jul 01, 2013
  29. Jun 25, 2013
    • MaxED's avatar
      Visual mode, UDMF: fixed another bug in Auto align functions. · a130311f
      MaxED authored
      Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
      UDMF: different Sector Edit Form is now used in UDMF map format.
      Some fixes in Linedef edit form.
      Added missing icons.
      a130311f
  30. Jun 24, 2013
    • MaxED's avatar
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)",... · b77b8e61
      MaxED authored
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
      Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
      Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
      Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
      Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
      Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
      Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
      Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
      Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
      Texture size labels now are not shown for unknown textures.
      Most of texture size labels had incorrect bg color.
      ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
      b77b8e61
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