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  1. Jan 14, 2017
  2. Jan 09, 2017
  3. Jan 08, 2017
  4. Jan 06, 2017
  5. Jan 04, 2017
  6. Dec 27, 2016
  7. Dec 22, 2016
    • MaxED's avatar
      Added, Textures Browser: redesigned textures list. Textures preview size can... · 447851e4
      MaxED authored
      Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
      Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
      Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
      Updated ZDoom_DECORATE.cfg (A_SetSize).
      447851e4
    • MaxED's avatar
      Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated... · d73ea867
      MaxED authored
      Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving.
      d73ea867
  8. Dec 16, 2016
    • MaxED's avatar
      Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace).... · cfc92d90
      MaxED authored
      Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
      Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
      Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
      Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
      cfc92d90
  9. Nov 30, 2016
    • MaxED's avatar
      Fixed, Script Editor: resources navigator was always loading the first WAD... · a31c6b66
      MaxED authored
      Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
      Reverted, Visual mode: looks like all additional cases of displaying sky hack added in r2755 were actually undefined engine behaviors, not the "proper" shy hack... Reverted implementation to the wiki definition of the sky hack.
      a31c6b66
  10. Nov 28, 2016
    • MaxED's avatar
      Updated, Visual mode: some cases when the sky hack must be applied were not handled. · 1523d06e
      MaxED authored
      Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file.
      Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools.
      Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
      1523d06e
  11. Nov 26, 2016
    • MaxED's avatar
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom... · aecd017b
      MaxED authored
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
      Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
      Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
      Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
      aecd017b
  12. Nov 21, 2016
  13. Nov 19, 2016
  14. Nov 18, 2016
  15. Nov 17, 2016
  16. Nov 11, 2016
  17. Nov 09, 2016
  18. Nov 01, 2016
    • MaxED's avatar
      Updated, Curve Linedefs mode: distance/angle are now changed using bigger... · e7769524
      MaxED authored
      Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit.
      Updated, Curve Linedefs mode: changing angle by mouse-dragging when "Fixed circular curve" option is enabled is now performed in a more predictable way.
      Updated, Curve Linedefs mode: generated geometry is now merged with existing geometry.
      Added, Curve Linedefs mode: a hint label is now displayed when modifying settings using mouse-dragging.
      Added, Curve Linedefs mode: number of curve vertices can now be changed using LMB+RMB-drag.
      e7769524
  19. Oct 31, 2016
  20. Oct 28, 2016
  21. Oct 26, 2016
    • MaxED's avatar
      Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control... · 3e132f1c
      MaxED authored
      Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
      Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts.
      Changed, Curve Linedefs mode: curve vertices are now drawn.
      Updated ZDoom_DECORATE.cfg.
      3e132f1c
  22. Oct 24, 2016
    • MaxED's avatar
      Added, Game configurations: added "ignoreddirectories" parameter. It lists... · 9908e411
      MaxED authored
      Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
      Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
      Updated: sector triangulation logic now works ~20% faster.
      Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
      Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
      Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
      Updated documentation. 
      9908e411
  23. Oct 11, 2016
  24. Oct 05, 2016
  25. Oct 04, 2016
  26. Oct 03, 2016
    • MaxED's avatar
      Added, Things mode: minimum/maximum sound radii can now be displayed for... · 07db2506
      MaxED authored
      Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
      Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
      Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
      Updated ZDoom ACC (SetTranslation).
      Updated ZDoom_ACS.cfg (SetTranslation).
      07db2506
  27. Sep 27, 2016
  28. Sep 26, 2016
    • MaxED's avatar
      Added: guidelines color is now configurable. · 8cc47ee1
      MaxED authored
      Added: guidelines can now be enabled in Draw Rectangle/Ellipse/Grid modes.
      Changed, Draw Lines mode: perpendicular guidelines are now drawn for horizontal/vertical lines.
      Updated, Draw Ellipse mode: the shape now always touches all sides of the bounding box.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      Updated ZDoom ACC.
      8cc47ee1
  29. Sep 18, 2016
  30. Sep 12, 2016
    • MaxED's avatar
      Added, Map Analysis mode: added "Check unknown ACS scripts" error check. · bfd57379
      MaxED authored
      Added, Map Analysis mode: added "Edit Thing..." option to "Unknown Thing" and "Obsolete Thing" error check results.
      Added: a warning is now displayed when a thing has both voxel and model attached.
      Changed, Thing/Linedef Info panels: unknown ACS script names/numbers are now shown in red.
      Fixed, Edit Things window, UDMF: unneeded undo was created when opening the window.
      Re-fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area (previous fix entirely disabled the associated logic).
      bfd57379
  31. Sep 10, 2016
  32. Sep 08, 2016
  33. Sep 07, 2016
    • MaxED's avatar
      Added Rendering toolbar items to the View menu. · c9f125aa
      MaxED authored
      Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
      Removed "Dynamic light size" and "Dynamic light intensity" settings.
      Updated documentation ("Rendering toolbar" page).
      c9f125aa
  34. Sep 06, 2016
    • MaxED's avatar
      Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the... · 8333cab7
      MaxED authored
      Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode.
      Addressed, Line drawing: in some cases extra vertices were created when drawing lines on top of nearly parallel non-cardinal lines.
      8333cab7
    • MaxED's avatar
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and... · 6faa88f9
      MaxED authored
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
      Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
      Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
      Updated ZDoom ACC (DamageActor).
      Updated ZDoom_ACS.cfg (DamageActor).
      6faa88f9
  35. Sep 05, 2016
  36. Sep 02, 2016
  37. Aug 29, 2016
    • MaxED's avatar
      Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). · ea57d45e
      MaxED authored
      Probably fixed probable I/O race condition when loading images.
      Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
      Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
      Added Eternity Game configurations by printz.
      Updated ZDoom_ACS.cfg (CheckClass).
      Updated ZDoom ACC (CheckClass).
      ea57d45e
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