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  1. Nov 13, 2012
  2. Nov 11, 2012
  3. Nov 09, 2012
  4. Nov 06, 2012
  5. Nov 05, 2012
  6. Nov 02, 2012
    • MaxED's avatar
      Added multiple engine support for any game configuration. · 6b62b4f3
      MaxED authored
      Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
      Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
      Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
      Player is now spawned at camera height when testing from current location in Visual modes.
      Focus is now properly restored after testing from current location in Visual modes.
      Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
      Changed sprites of artifacts in Hexen_things.cfg to proper ones.
      Renamed Skulltag configs to Zandronum
      6b62b4f3
  7. Oct 11, 2012
  8. Oct 10, 2012
  9. Oct 09, 2012
  10. Oct 08, 2012
    • MaxED's avatar
      Visual modes: selected objects are not highlighted when "Toggle highlight" (H... · 4632fdbe
      MaxED authored
      Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 
      Error Checks Mode: added linedef index to message text of all linedef-related errors.
      UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
      4632fdbe
  11. Oct 05, 2012
    • MaxED's avatar
      UDMF light editing in GZDoom Visual mode: sector brightness is changed instead... · ca9c4645
      MaxED authored
      UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor.
      UDMF Controls: increased precision of position and scale controls numeric inputs to 2 decimal places.
      Sector/Linedef info panels: in some cases incorrect default values were shown for scale.
      Sector/Linedef info panels: numbers are formatted more properly.
      ca9c4645
  12. Oct 03, 2012
    • MaxED's avatar
      Builder 1.13: · 1b6f8c97
      MaxED authored
      UDMF: changing brightness of a wall or ceiling in GZDoom Visual mode will change brightness of selected surface, not sector brightness.
      Sector and Sidedef info panels show additional info if a map is in UDMF format.
      Fixed: GZDoom menu panel wasn't updated when a map was opened via "recent files" item click.
      1b6f8c97
  13. Sep 26, 2012
    • MaxED's avatar
      Event lines are now shown for ActorMover. · 5e520824
      MaxED authored
      Event lines for "event activators" (ActorMover, Camera and things with Thing_SetGoal special) are now drawn with different color.
      Fixed a crash when a Thing with arguments is pasted in Visual modes.
      Several other small fixes.
      Fixed config error in ZDoom_things.cfg.
      Fixed config error in ZDoom_ACS.cfg
      5e520824
  14. Sep 17, 2012
  15. Sep 16, 2012
  16. Sep 11, 2012
  17. Sep 09, 2012
  18. Sep 07, 2012
  19. Sep 05, 2012
  20. Sep 02, 2012
  21. Aug 29, 2012
  22. Aug 27, 2012
  23. Aug 24, 2012
  24. Aug 20, 2012
    • MaxED's avatar
      For some reason, folders in Texture browser were sorted in descending order. · 91080d61
      MaxED authored
      Color Picker plugin: color can now be displayed as HEX or Float.  
      91080d61
    • MaxED's avatar
      UDMF Controls plugin: · b4773091
      MaxED authored
      Relative mode is set to false by default.
      Limits of Brightness slider were set after setting it's value, so values greater than 100 were set to 100.
      Fixed a bug when a plugin tried to access 3d-floor-specific stuff of walls, which weren't part of 3d-floor.
      
      Color Picker plugin: added float representation of current color (like 1.0 0.54 0.29). Should make editing of GLDEFS light definitions easier.
      b4773091
  25. Aug 14, 2012
    • MaxED's avatar
      Updated to Doom Builder 2 r1599: · e308d2ff
      MaxED authored
      Find and Replace Mode: can now find things and linedefs by their flags
      e308d2ff
    • MaxED's avatar
      GZDoom Builder 1.12e: · 89fad3ee
      MaxED authored
      Fixed: inability to change 3d-floor height when control sector is too far away (further than current View distance).
      Fixed: "Frame" property wasn't red by MODELDEF parser.
      Fixed: PK3 archives are no longer locked when GZDB is running, so you can change their contents without closing the editor.
      89fad3ee
  26. Aug 10, 2012
    • MaxED's avatar
      GZDoom Builder 1.12d: · eb86ab60
      MaxED authored
      TEXTURES patches can now be loaded from anywhere inside resource.
      Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes.
      Configs: several new icons are now used for things.
      Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead.
      Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes"
      Fixed several small bugs here and there.
      eb86ab60
  27. Aug 05, 2012
    • MaxED's avatar
      GZDoom Builder 1.12b: · 508a3f27
      MaxED authored
      Things can now be rotated in visual mode.
      Added JPG and TGA image format support.
      Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
      Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
      Fixed another possible crash when MODELDEF is reloaded.
      508a3f27
  28. Jul 31, 2012
  29. Jul 28, 2012
    • MaxED's avatar
      GZDoom Builder 1.12a: · 2006cdc7
      MaxED authored
      AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported.
      Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode.
      Fixed a possible crash when MODELDEF is reloaded from 2d-mode.
      Fixed several things in Doom2_things.cfg.
      UDMF Controls plugin:
      Fixed several bugs in plugin's sliders logic.
      2006cdc7
  30. Jul 24, 2012
    • MaxED's avatar
      Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and... · 122e5d8e
      MaxED authored
      Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and VisplaneExplorer to x86 (this should make Siberian_Tiger's work a little bit easier, I suppose...)
      VisplaneExplorer: fixed a crash when user tries to enable Visplane Explorer mode in a map created via New Map command.
      122e5d8e
  31. Jul 23, 2012
    • MaxED's avatar
      GZDoom Builder 1.12: · 70ea0658
      MaxED authored
      GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
      Added PK7 archive support.
      PK3 archives now load aprox. 40% faster.
      Textures browser now shows Folder/PK3/PK7 folder structure.
      TextureBrowserForm is now used to display both Textures and Flats.
      ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
      Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
      70ea0658
  32. Jul 17, 2012
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