- Jun 14, 2018
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toaster authored
* https://cdn.discordapp.com/attachments/400761370800422922/456833651645349888/srb20051.gif * Fix some wipe bugs. * Solved that thing where there was no fade between two back-to-back cutscenes. * Fixed there being no effective wipe between the end of the vanilla intro cutscene and the title screen. * Smoothed out the behaviour of titlemap fades to prevent conflicts. * [COMPLETELY UNRELATED] Kill the pause graphic and replace with a blue box with text in it, like what happens when the window loses focus. Much harder to miss.
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toaster authored
* Now reads "HOLD TO RETRY...". * Behind the white flash. * Shows on button tap for about half a second.
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- Jun 13, 2018
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toaster authored
* Obligatory GIF: https://cdn.discordapp.com/attachments/400761370800422922/456586705424875520/srb20047.gif * Show powerup display in singleplayer even while holding Game Status button.
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toaster authored
* Do not subtract a life when retrying if you have infinite lives.
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- Jun 11, 2018
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Monster Iestyn authored
# Conflicts: # src/hardware/hw_main.c # src/r_things.c
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Monster Iestyn authored
OpenGL: Paper Sprites: The Thousands of Bugs See merge request !253
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Sryder authored
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Monster Iestyn authored
basically we don't want L/R sprites to always be flipped, for obvious reasons
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- Jun 09, 2018
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Sryder authored
(Seperate AL and AR sprites were broken, I figured out I was a dunce, oh noey)
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Monster Iestyn authored
# Conflicts: # src/dehacked.c # src/hardware/hw_main.c # src/p_enemy.c # src/p_inter.c # src/p_map.c # src/p_mobj.c # src/p_mobj.h # src/p_pspr.h # src/p_user.c # src/r_defs.h # src/r_things.c # src/r_things.h
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Monster Iestyn authored
# Conflicts: # src/d_main.c # src/d_netfil.c # src/p_setup.c
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Monster Iestyn authored
OpenGL: Public flatsprite: The Fixening See merge request STJr/SRB2!252
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Sryder authored
I also fix papersprites in regards to flipping on one sprite fits all rotation stuff # Conflicts: # src/hardware/hw_main.c
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- Jun 03, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Correct C FixedMul() off-by-one errors See merge request STJr/SRB2!245
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Monster Iestyn authored
F12 fix See merge request STJr/SRB2!250
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Monster Iestyn authored
Don't increment totalplaytime if a demo is playing. See merge request STJr/SRB2!241
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Monster Iestyn authored
OpenGL: Map Specific Palette Fix See merge request STJr/SRB2!247
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Monster Iestyn authored
OpenGL: Very large map rendering issue fixed See merge request STJr/SRB2!249
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Monster Iestyn authored
Fix console typo See merge request STJr/SRB2!246
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Monster Iestyn authored
OpenGL: Fix FF_FULLBRIGHT not working in sectors with multiple light levels See merge request STJr/SRB2!244
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Monster Iestyn authored
FOF sector special fixes See merge request STJr/SRB2!242
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- May 28, 2018
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Monster Iestyn authored
This should hopefully kill the F12 getting stuck issue once and for all.
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- May 26, 2018
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Sryder authored
Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox From what I know, this effects at least Aerial Garden and Seraphic Skylands
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- May 21, 2018
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Monster Iestyn authored
Stop Each Time trigger linedefs and object-carrying scrollers from doing anything with FOFs without FF_EXISTS
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- May 20, 2018
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Tasos Sahanidis authored
The FixedMul() C implementation would produce off by one results, causing constant desyncs on 64 bit builds and builds without an ASM implementation of the function. This is fixed by shifting instead of dividing, possibly avoiding rounding errors.
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- May 17, 2018
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Sryder authored
This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM. I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting. This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
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SteelT authored
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- May 16, 2018
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Sryder authored
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- May 15, 2018
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MascaraSnake authored
Change to linedef type 7 (flat alignment): If no tag is given, affect front sector. See merge request STJr/SRB2Internal!145
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MascaraSnake authored
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- May 14, 2018
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MascaraSnake authored
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- May 11, 2018
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Monster Iestyn authored
Also move the Bouncy FOF sector special check above the FOF heights checking in P_CheckBouncySectors, because it means not having to waste time calculating FOF heights only for it not to be bouncy anyway :P
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- May 09, 2018
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Alam Ed Arias authored
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- May 08, 2018
- Apr 21, 2018
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Monster Iestyn authored
Don't init the sound system on dedicated servers See merge request STJr/SRB2!225
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Monster Iestyn authored
Fixed "invalid pointer" error when passing "" to Command_connect(). See merge request STJr/SRB2!234
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Monster Iestyn authored
Removed contradictory `-connect` check See merge request STJr/SRB2!236
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