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  1. Jun 14, 2018
  2. Jun 13, 2018
  3. Jun 11, 2018
  4. Jun 09, 2018
  5. Jun 03, 2018
  6. May 28, 2018
  7. May 26, 2018
    • Sryder's avatar
      Very large map rendering issue fixed · f4181f7e
      Sryder authored
      Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox
      From what I know, this effects at least Aerial Garden and Seraphic Skylands
      f4181f7e
  8. May 21, 2018
  9. May 20, 2018
    • Tasos Sahanidis's avatar
      Correct C FixedMul() off-by-one errors · 001e4e11
      Tasos Sahanidis authored
      The FixedMul() C implementation would produce off by one results,
      causing constant desyncs on 64 bit builds and builds without an
      ASM implementation of the function.
      
      This is fixed by shifting instead of dividing, possibly avoiding
      rounding errors.
      001e4e11
  10. May 17, 2018
    • Sryder's avatar
      OpenGL Map Specific palettes working · 092e7092
      Sryder authored
      This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM.
      I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting.
      This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
      092e7092
    • SteelT's avatar
      Fix console typo · 0bef99f5
      SteelT authored
      0bef99f5
  11. May 16, 2018
  12. May 15, 2018
  13. May 14, 2018
  14. May 11, 2018
  15. May 09, 2018
  16. May 08, 2018
  17. Apr 21, 2018
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