- Jan 08, 2020
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Sal authored
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MascaraSnake authored
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MascaraSnake authored
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- Jan 07, 2020
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lachwright authored
- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors - Replace instances of dashmode magic numbers with dashmode constants - Add dashmode constants to dehacked.c
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Tatsuru authored
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- Jan 06, 2020
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MascaraSnake authored
Add missing glseg checks (and remove a superfluous one) See merge request !642
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Alam Ed Arias authored
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Alam Ed Arias authored
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MascaraSnake authored
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MascaraSnake authored
Reorder map loading See merge request !635
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Alam Ed Arias authored
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Tatsuru authored
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Tatsuru authored
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Tatsuru authored
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- Jan 05, 2020
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LJ Sonic authored
The other way around this time.
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LJ Sonic authored
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Lactozilla authored
I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile. Though, I left R_RainbowColormap alone.
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MascaraSnake authored
Remove "z" from "vertex_t" See merge request !636
- Jan 04, 2020
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Nev3r authored
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Nev3r authored
Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before. Adapt the rope hang snapping to the new function's form.
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Nev3r authored
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MascaraSnake authored
Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else
- Jan 03, 2020
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MascaraSnake authored
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it See merge request !628
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MascaraSnake authored
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Alam Ed Arias authored
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MascaraSnake authored
Textmap parser See merge request !604
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LJ Sonic authored
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