- Jun 02, 2020
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LJ Sonic authored
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- Jun 01, 2020
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LJ Sonic authored
# Conflicts: # src/p_map.c
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MascaraSnake authored
Move drop shadows to the ceiling for objects in reverse gravity See merge request !973
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MascaraSnake authored
Clean up some movement code See merge request !912
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- May 31, 2020
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MascaraSnake authored
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MascaraSnake authored
- May 30, 2020
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LJ Sonic authored
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LJ Sonic authored
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lachwright authored
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lachwright authored
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- May 29, 2020
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- May 28, 2020
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sphere authored
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LJ Sonic authored
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Monster Iestyn authored
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SteelT authored
Custom skincolors See merge request STJr/SRB2!960
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LJ Sonic authored
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- May 25, 2020
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Monster Iestyn authored
Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array
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Monster Iestyn authored
Fix crumbling floatbob FOFs in MP SS5 rising up into space for no reason See merge request !961
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Marco Z authored
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Marco Z authored
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- May 24, 2020
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Monster Iestyn authored
T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result)
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James Hale authored
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James Hale authored
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- May 23, 2020
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sphere authored
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MascaraSnake authored
A_SplitShot no target fix See merge request !956
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MascaraSnake authored
Lua mapthing len See merge request !957
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- May 22, 2020
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James Hale authored
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Monster Iestyn authored
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- May 21, 2020
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Monster Iestyn authored
A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with
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- May 20, 2020
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Monster Iestyn authored
Sprite projection fixes See merge request !954
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Monster Iestyn authored
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- May 19, 2020
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sphere authored
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Monster Iestyn authored
on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now) meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
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