- Jan 07, 2020
- Jan 06, 2020
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MascaraSnake authored
Add missing glseg checks (and remove a superfluous one) See merge request STJr/SRB2!642
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Alam Ed Arias authored
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Alam Ed Arias authored
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MascaraSnake authored
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MascaraSnake authored
Reorder map loading See merge request !635
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Alam Ed Arias authored
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Tatsuru authored
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Tatsuru authored
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Tatsuru authored
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James R. authored
Extra functionality for lua See merge request STJr/SRB2!601
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- Jan 05, 2020
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James R. authored
Fix mouse being grabbed even when not used See merge request STJr/SRB2!639
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LJ Sonic authored
The other way around this time.
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James R. authored
Fix usage of V_GetColor See merge request STJr/SRB2!638
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James R. authored
Use GCC 8.1 for AppVeyor 64-bit builds See merge request STJr/SRB2!624
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James R. authored
Add clipboard functionality to the Connect via IP textbox. See merge request STJr/SRB2!597
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LJ Sonic authored
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Lactozilla authored
I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile. Though, I left R_RainbowColormap alone.
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MascaraSnake authored
Remove "z" from "vertex_t" See merge request !636
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- Jan 04, 2020
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James R. authored
Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components. See merge request STJr/SRB2!634
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Nev3r authored
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Nev3r authored
Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before. Adapt the rope hang snapping to the new function's form.
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Nev3r authored
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MascaraSnake authored
Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else
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- Jan 03, 2020
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MascaraSnake authored
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it See merge request STJr/SRB2!628
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MascaraSnake authored
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Alam Ed Arias authored
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MascaraSnake authored
Textmap parser See merge request !604
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LJ Sonic authored
Fix major issue See merge request STJr/SRB2!625
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LJ Sonic authored
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James R. authored
Remove Direct Draw from AppVeyor config See merge request STJr/SRB2!622
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James R. authored
CV_FindVar for Lua See merge request STJr/SRB2!583
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LJ Sonic authored
Do not save netgame-synced console variables See merge request STJr/SRB2!623
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- Jan 02, 2020
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LJ Sonic authored
Let the mouse move freely when a menu is open or game is paused See merge request STJr/SRB2!617
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James R. authored
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LJ Sonic authored
This is a bad thing to do, because if you join a server, your game will save the host's settings.
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LJ Sonic authored
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