- Aug 16, 2019
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
PolyObject crush hotfix See merge request STJr/SRB2!506
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Monster Iestyn authored
Use P_MobjInsidePolyobj instead of P_MobjTouchingPolyobj, so that you can be crushed by the polyobject's middle rather than just its edges
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- Aug 15, 2019
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Monster Iestyn authored
PolyObject fixes backport See merge request STJr/SRB2!505
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Monster Iestyn authored
After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all. (Naturally I did the same to the camera equivalent) # Conflicts: # src/p_maputl.c
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Monster Iestyn authored
Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised. * If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously. * Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this. * Finally, there is no more need for that back = front nonsense hack anymore with my changes made. # Conflicts: # src/p_maputl.c
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Monster Iestyn authored
P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all! # Conflicts: # src/p_maputl.c
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Monster Iestyn authored
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Monster Iestyn authored
Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code. This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
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- Aug 09, 2019
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
This reverts commit 749c2753.
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Aug 08, 2019
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Alam Ed Arias authored
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- Jul 29, 2019
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Jul 16, 2019
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Monster Iestyn authored
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Monster Iestyn authored
Fix crash with GME sounds when being freed See merge request STJr/SRB2!504
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- Jul 14, 2019
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SteelT authored
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- Jun 28, 2019
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Monster Iestyn authored
# Conflicts: # src/r_data.c
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SteelT authored
unfuck awayview See merge request STJr/SRB2!493
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SteelT authored
Fade out music at end of level, before intermission See merge request STJr/SRB2!472
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SteelT authored
Pk3 folders are not textures! See merge request STJr/SRB2!502
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SteelT authored
More Memory Shenanigans See merge request STJr/SRB2!501
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- Jun 23, 2019
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Monster Iestyn authored
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Monster Iestyn authored
# Conflicts: # src/r_data.c
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Sryder authored
Keep the warning though.
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Sryder authored
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Sryder authored
A lower size could technically be valid, but could easily run into strange issues.
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Sryder authored
As far as I know it's basically unused, and the strstr is inherently unsafe because there's no guarantee that a patch's contents are NULL terminated.
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Sryder authored
Could this be changed to only read the first so many bytes?
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- Jun 22, 2019
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Monster Iestyn authored
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Monster Iestyn authored
Prevent just anyone from skipping credits but allow admins See merge request STJr/SRB2!478
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Monster Iestyn authored
Pk3 Leaks See merge request STJr/SRB2!500
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