- Jan 15, 2020
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James R. authored
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- Jan 13, 2020
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- Jan 12, 2020
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LJ Sonic authored
Fix node player mixups See merge request STJr/SRB2!684
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LJ Sonic authored
Replace all instances of XD_KICK with a SendKick function See merge request STJr/SRB2!682
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James R. authored
Open the console in menus and draw backpic correctly See merge request STJr/SRB2!665
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James R. authored
Let Escape close the console See merge request STJr/SRB2!664
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LJ Sonic authored
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LJ Sonic authored
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LJ Sonic authored
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- Jan 10, 2020
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James R. authored
Don't give player translucency when looking down with the orbital camera See merge request STJr/SRB2!659
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James R. authored
Accurate papersprite projection See merge request STJr/SRB2!657
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
Software FOV See merge request STJr/SRB2!662
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James R. authored
Don't clip player MD2 when looking straight down with the orbital camera See merge request STJr/SRB2!658
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- Jan 09, 2020
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James R. authored
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James R. authored
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fickleheart authored
In theory, should be a performance improvement. In practice idk
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fickleheart authored
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fickleheart authored
I heard properpaper had some weird crashes? I couldn't reproduce them no matter how hard I tried, but I added some bounds checking to this version too just in case. Gotta get other people's help to try to reproduce those.
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- Jan 08, 2020
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- Jan 07, 2020
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lachwright authored
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- Jan 06, 2020
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SteelT authored
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Alam Ed Arias authored
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Lactozilla authored
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Lactozilla authored
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- Jan 05, 2020
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James R. authored
Fix mouse being grabbed even when not used See merge request STJr/SRB2!639
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LJ Sonic authored
The other way around this time.
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James R. authored
Fix usage of V_GetColor See merge request STJr/SRB2!638
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James R. authored
Use GCC 8.1 for AppVeyor 64-bit builds See merge request STJr/SRB2!624
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Lactozilla authored
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LJ Sonic authored
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Lactozilla authored
I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile. Though, I left R_RainbowColormap alone.
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