- Jul 01, 2020
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James R. authored
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- Jun 29, 2020
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James R. authored
Special saves! (Resolves #162) Closes #162 See merge request STJr/SRB2!1016
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- Jun 28, 2020
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James R. authored
ACTUALLY fix #172 Closes #172 See merge request STJr/SRB2!1020
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James R. authored
Delete connection screen and midgame joins See merge request STJr/SRB2!1021
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- Jun 27, 2020
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SteelT authored
Increase the length of the player input buffer even more See merge request STJr/SRB2!951
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LJ Sonic authored
Expose "server" and "dedicated" to Lua scripts See merge request STJr/SRB2!1022
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LJ Sonic authored
Careful! Both are local variables and are always false for clients, and therefore should obviously not be used in anything gamelogic-related.
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LJ Sonic authored
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- Jun 26, 2020
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LJ Sonic authored
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- Jun 25, 2020
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James R. authored
GameQuit Hook See merge request STJr/SRB2!847
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James R. authored
Faster OGL sprite sorting algorithm See merge request STJr/SRB2!1008
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James R. authored
Gametype fixes See merge request STJr/SRB2!816
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James R. authored
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James R. authored
ACZ3 softlock fix See merge request STJr/SRB2!1015
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James R. authored
Don't repeatedly look for model texture files See merge request STJr/SRB2!1009
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James R. authored
Fix the Eggman signpost's background color See merge request STJr/SRB2!1007
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James R. authored
Faster and more correct OGL transparent surface sorting See merge request STJr/SRB2!1005
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James R. authored
GME cleanup and fixes See merge request STJr/SRB2!1001
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- Jun 22, 2020
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Monster Iestyn authored
Fix missing bruh string in Lua side string options. See merge request STJr/SRB2!1017
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Latapostrophe authored
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toaster authored
All this refactoring, just to resolve #162. Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts. Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear... One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
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- Jun 21, 2020
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sphere authored
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- Jun 20, 2020
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- Jun 19, 2020
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Hannu Hanhi authored
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Hannu Hanhi authored
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lachwright authored
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lachwright authored
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- Jun 18, 2020
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Nev3r authored
Backwards compatibility for shaderless hardware See merge request STJr/SRB2!1003
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Hannu Hanhi authored
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Hannu Hanhi authored
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- Jun 17, 2020
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SteelT authored
MARATHON RUN See merge request STJr/SRB2!941
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SteelT authored
OpenGL shaders See merge request STJr/SRB2!724
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SteelT authored
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SteelT authored
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https://git.magicalgirl.moe/STJr/SRB2SteelT authored
# Conflicts: # src/hardware/r_opengl/r_opengl.c
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