- Oct 26, 2022
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Eidolon authored
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- Oct 19, 2022
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Sal authored
win32: Add dpi aware manifest config See merge request KartKrew/Kart-Public!316
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- Oct 18, 2022
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Eidolon authored
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- Sep 09, 2022
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Sal authored
Server browser technical and aesthetic improvements See merge request KartKrew/Kart-Public!313
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- Sep 07, 2022
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James R. authored
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- Sep 05, 2022
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Sal authored
Speed up file loading on server join by splitting P_AddWadFile into stages See merge request KartKrew/Kart-Public!295
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
While trying to contact servers: display how many servers are left. Once done: display the total number of servers available in game.
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James R. authored
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- Sep 03, 2022
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Sal authored
Fix use-after-frees around mobjs See merge request KartKrew/Kart-Public!309
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- Sep 02, 2022
- Aug 30, 2022
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- Aug 29, 2022
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Ashnal authored
that completely destroys servers
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- Aug 28, 2022
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Sal authored
Use SDL Game Controllers API See merge request KartKrew/Kart-Public!298
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Sal authored
Backport SRB2 2.2's PK3 loader code fixes See merge request KartKrew/Kart-Public!289
- Aug 27, 2022
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toaster authored
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toaster authored
- Does not function with controllers that don't produce continuous joystick events on hold, as testing unfortunately made clear. - The entire thing would need to be rewritten to make up for that, and I don't have the time to invest that kind of energy into version 1. - An unreliable feature is worse than no feature at all.
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- Aug 26, 2022
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Sal authored
Adjust voting rule changes again See merge request KartKrew/Kart-Public!301
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Sal authored
Ping Catchup See merge request KartKrew/Kart-Public!302
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Sal authored
Call getaddrinfo less frequently when hole punching See merge request KartKrew/Kart-Public!303
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toaster authored
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toaster authored
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toaster authored
* Rename `Look Up/Down` to `Spec. Look Up/Down` to disambiguate from `Look Backward` * Make it support multiplayer replay recording save request too
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toaster authored
- They're binary inputs as processed by the game. - A mechanism for binary inputs with no deadzone is already used for item and drift. - Generally bound to triggers, not the stick. - SDL still has a minimum deadzone, so won't fire endlessly.
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toaster authored
* For left stick up/down/left/right input, allow holding a direction down to move continuously in a direction at a rate of 7 steps per second per axis * Now supports accel axis being used for the Enter key/"accept" in menus, to mirror how an accel BUTTON bind will be used as an Enter event.
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Eidolon authored
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