- Mar 30, 2022
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JugadorXEI authored
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- Mar 11, 2020
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Latapostrophe authored
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- Mar 06, 2020
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fickleheart authored
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- Apr 18, 2019
- Apr 08, 2019
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James R. authored
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- Mar 25, 2019
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fickleheart authored
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- Mar 24, 2019
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fickleheart authored
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- Mar 18, 2019
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Monster Iestyn authored
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names # Conflicts: # src/doomstat.h # src/m_menu.c
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- Mar 15, 2019
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Marco Z authored
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- Mar 11, 2019
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wolfs authored
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- Feb 20, 2019
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SeventhSentinel authored
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- Jan 15, 2019
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toaster authored
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit `next` or `master`.
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- Jan 02, 2019
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- Dec 17, 2018
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Sal authored
Kind of like 2.2's, but with backwards-compatability with 2.1
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- Dec 13, 2018
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SeventhSentinel authored
Should be no different than it was before, now it's just less tedious to type :V
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- Nov 29, 2018
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- Nov 27, 2018
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Sal authored
More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
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- Nov 26, 2018
- Nov 25, 2018
- Nov 23, 2018
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Sal authored
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- Nov 16, 2018
- Oct 29, 2018
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Sal authored
This took like 6 straight hours of work, never ask me for anything ever again
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- Oct 24, 2018
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Latapostrophe authored
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- Oct 18, 2018
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Sal authored
May not make it to R1, but oh well
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- Oct 15, 2018
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Sal authored
If the player count dips below what was stored on the start of the last lap, then don't do time over so that someone can't just spectate at the end of a race out of rage. Y'all are assholes :V
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- Oct 11, 2018
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Monster Iestyn authored
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- Oct 01, 2018
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toaster authored
Add a `SECTIONRACE` map flag. So far, all it does is prevent the number of laps from exceeding the map default, but it's a base to work off of if we want to add any other changes specifically for section races in future.
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- Sep 22, 2018
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Sal authored
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- Sep 18, 2018
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Marco Z authored
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- Sep 14, 2018
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Marco Z authored
(cherry picked from commit 07738fb0bcf640a4349337373f451fe68e024b2a)
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- Aug 11, 2018
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toaster authored
* Encore on the voting screen! Appears randomly once unlocked in the same slot as that which sometimes represents a gametype change (odds inflated for testing purposes). * A better representation of an Encore level, now with inverted graphics (a special remapping we can now use elsewhere whenever if we want!) and a floating Ruby! * Decouple encore's setting from cv_kartencore on mapload. Instead, bake it into D_MapChange and related, which will only some of the time be fed by cv_kartencore's value. * Encore mode now has a special mapheader palette setting, "encorepal", rather than using the same one as non-encore.
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- Aug 10, 2018
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toaster authored
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- Jul 23, 2018
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toaster authored
* Palette remaps. * Branding. TODO: * Doesn't work in GL. (Mostly.) I have SOME ideas on how to tackle this, but... * Transmaps are broken in Encore for some reason. * I tried to make in-level colormaps shimmy over, but it didn't quite work, so I commented it out and only semi-fixed it.
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- Jul 22, 2018
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toaster authored
* Force map hell if there are two or more non-spectators (ie, same condition as to not be in FREE PLAY) and everyone has selected the RANDOM level slot. * Unique gasp-and-Shulk-based sounds for both forced and non-forced map hell occourances.
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- Jul 21, 2018
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Sal authored
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