- Sep 13, 2021
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biwa authored
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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- Sep 06, 2021
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biwa authored
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
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- Sep 05, 2021
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biwa authored
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- Sep 03, 2021
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Derek MacDonald authored
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- Aug 26, 2021
- Aug 25, 2021
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Derek MacDonald authored
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- Aug 21, 2021
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Derek MacDonald authored
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- Aug 18, 2021
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Derek MacDonald authored
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- Aug 14, 2021
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Derek MacDonald authored
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- Aug 09, 2021
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biwa authored
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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- Aug 03, 2021
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biwa authored
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
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- Jun 24, 2021
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biwa authored
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- May 29, 2021
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biwa authored
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- May 27, 2021
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biwa authored
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- May 19, 2021
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ZZYZX authored
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- May 16, 2021
- Apr 10, 2021
- Apr 08, 2021
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Derek MacDonald authored
https://doomwiki.org/wiki/Static_limits The VPO limit is raised by Hexen (160) & Strife (200) so make it configurable in the basegame. The hover tooltip will reflect the adjusted max limit and the heatmap is interpolated to 0-255 for the 256x10 visplane_pal.png colour range gradient.
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Derek MacDonald authored
Boom's linedef special 260 allows a 64K translucency lump to be applied to the front sidedef's midtex for applying a custom 1 to 99% translucency value. Stop reporting this as an unknown texture.
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- Apr 01, 2021
- Mar 22, 2021
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biwa authored
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 Linedef Editing Form (UDMF): now only missing required activation flags are marked red
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- Mar 21, 2021
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biwa authored
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
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- Mar 14, 2021
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biwa authored
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- Mar 06, 2021
- Feb 20, 2021
- Dec 27, 2020
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ZZYZX authored
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- Dec 21, 2020
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Derek MacDonald authored
CEMPOIS (base) PLANET1 (base) SP_DUDE3 (marble) SP_DUDE6 (marble) These textures only appears in IWAD doom.wad and not doom2.wad.
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- Dec 06, 2020
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biwa authored
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- Nov 21, 2020
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biwa authored
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- Nov 19, 2020
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biwa authored
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Derek MacDonald authored
Remove unused Zandronum_texturesets.cfg
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Derek MacDonald authored
The texture browser categories for Doom are focused on Doom 2. This also categorizes some entries that only appear in Doom 1. Unfortunately it looks like the new filters will only be applied on fresh UDB installs. Existing installs must click the "Add Default Sets" button under the "Textures" tab for their Doom 1 game configs.
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- Oct 31, 2020
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biwa authored
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