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  1. Aug 28, 2013
  2. Aug 27, 2013
  3. Aug 26, 2013
  4. Aug 23, 2013
  5. Aug 22, 2013
  6. Aug 21, 2013
  7. Aug 20, 2013
  8. Aug 19, 2013
    • MaxED's avatar
      Updated documentation. · 5853624d
      MaxED authored
      Increased maximum zoom level in Classic modes to 3000%.
      Added "1 mp" option in grid size menu.
      Added "400%" option in zoom menu.
      Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
      Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
      Classic modes: view was not redrawn after "Test map from current position" action.
      "Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
      5853624d
  9. Aug 14, 2013
  10. Aug 13, 2013
  11. Aug 12, 2013
  12. Aug 10, 2013
  13. Aug 09, 2013
  14. Aug 08, 2013
    • MaxED's avatar
      "Look Through Selection" action: InterpolationPoint can be handled the same... · 457cfc82
      MaxED authored
      "Look Through Selection" action: InterpolationPoint can be handled the same way as SecurityCamera or AimingCamera.
      457cfc82
    • MaxED's avatar
      Visual mode: added "Look Through Selection" action (default key is "Y"). This... · 724709e4
      MaxED authored
      Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
      Script editor: pressing "F1" now opens keyword help instead of program manual.
      Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
      Thing info panel: thing arguments now have proper labels.
      Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
      Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
      Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
      724709e4
  15. Aug 07, 2013
  16. Aug 05, 2013
  17. Aug 02, 2013
  18. Jul 31, 2013
  19. Jul 30, 2013
  20. Jul 29, 2013
    • MaxED's avatar
      Visual mode: fixed a crash while changing 3d floor texture offsets when visual... · e0b7af81
      MaxED authored
      Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector.
      Visual mode: Info/Warning/Error status messages were not displayed properly when nothing was selected.
      Sector Edit form, UDMF: Reset and Link buttons were overlapped in Floor/Ceiling scale controls.
      e0b7af81
    • MaxED's avatar
      Err... Forgot to add this · ca49587e
      MaxED authored
      ca49587e
    • MaxED's avatar
      Renderer now works much faster in 2D modes. · cf3d4169
      MaxED authored
      Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
      TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
      Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
      Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
      Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
      cf3d4169
  21. Jul 26, 2013
  22. Jul 25, 2013
  23. Jul 24, 2013
  24. Jul 23, 2013
  25. Jul 19, 2013
  26. Jul 15, 2013
  27. Jul 12, 2013
  28. Jul 11, 2013
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