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  1. Jun 15, 2023
  2. Jun 12, 2023
  3. Jun 09, 2023
  4. Sep 20, 2022
  5. Sep 18, 2022
    • biwa's avatar
      Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: · 179f7206
      biwa authored
      - editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
      - dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
      - dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
        - dragging a highlighted, not selected thing will not select it after dragging
      - dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
      179f7206
  6. Nov 28, 2021
  7. Oct 24, 2021
  8. Oct 31, 2020
  9. Oct 09, 2020
  10. Jul 16, 2020
    • biwa's avatar
      Improved associations (#440) · f204a172
      biwa authored
      Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
  11. Jun 15, 2020
  12. May 21, 2020
  13. Jun 20, 2019
  14. Aug 24, 2017
  15. Mar 01, 2017
  16. Feb 14, 2017
    • Xabis's avatar
      * A direct tag-to-tag relationship can now be established between two things,... · a886a53e
      Xabis authored
      * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
      * Added interpolation and patrol point specials to the persistent event line processing
      a886a53e
  17. Jan 14, 2017
  18. Jan 08, 2017
  19. Jan 06, 2017
    • MaxED's avatar
      Added, Things mode, Visual mode: added the ability to specify minimum/maximum... · 1c684f72
      MaxED authored
      Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis).
      Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
      1c684f72
  20. Dec 22, 2016
  21. Nov 26, 2016
    • MaxED's avatar
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom... · aecd017b
      MaxED authored
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
      Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
      Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
      Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
      aecd017b
  22. Nov 19, 2016
  23. Oct 28, 2016
  24. Oct 11, 2016
  25. Oct 05, 2016
  26. Oct 03, 2016
    • MaxED's avatar
      Added, Things mode: minimum/maximum sound radii can now be displayed for... · 07db2506
      MaxED authored
      Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
      Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
      Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
      Updated ZDoom ACC (SetTranslation).
      Updated ZDoom_ACS.cfg (SetTranslation).
      07db2506
  27. Sep 27, 2016
  28. Sep 18, 2016
  29. Sep 07, 2016
    • MaxED's avatar
      Added Rendering toolbar items to the View menu. · c9f125aa
      MaxED authored
      Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
      Removed "Dynamic light size" and "Dynamic light intensity" settings.
      Updated documentation ("Rendering toolbar" page).
      c9f125aa
  30. Jul 14, 2016
    • MaxED's avatar
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to... · 9a6d3ea8
      MaxED authored
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to specify a rendering shape to display the value of given argument. Supported values are "circle" and "rectangle".
      Added, DECORATE: added "//$ArgNRenderColor" special comment. It allows to specify a color used by the rendering shape.
      Updated documentation.
      9a6d3ea8
  31. Jul 04, 2016
    • MaxED's avatar
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and... · 04de976a
      MaxED authored
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
      Changed, "Align Things to Nearest Linedef" action: the action can now also align things with FLATSPRITE and WALLSPRITE flags (previously only things with attached models were aligned).
      Changed, "Align Things to Nearest Linedef" action: the action can now align things to the middle part of double-sided linedef, if it has a middle texture assigned. 
      04de976a
  32. Jun 20, 2016
  33. Jun 17, 2016
    • MaxED's avatar
      Changed: "Unable to save the map: there are too many unique sidedefs!" error... · ac68ec0b
      MaxED authored
      Changed: "Unable to save the map: there are too many unique sidedefs!" error message now displays info about sidedefs counts before and after sidedef compression.
      Fixed, Draw Grid mode: in some cases invalid geometry was created when drawing very large grids.
      Fixed, Things mode, "Rotate Clockwise" action: fixed inability to change thing angle from 0 to 315 when "doomthingrotationangles" Game Configuration property was set to true.
      Updated ZDoom_DECORATE.cfg.
      ac68ec0b
  34. Jun 15, 2016
    • MaxED's avatar
      Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled,... · 59c4a75b
      MaxED authored
      Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
      Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
      Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
      Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
      Updated documentation ("Game Configuration - Basic Settings" page).
      59c4a75b
  35. Apr 29, 2016
  36. Apr 27, 2016
  37. Apr 25, 2016
    • MaxED's avatar
      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing... · 13aabd42
      MaxED authored
      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
      Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
      Internal: some TextLabel refactoring.
      13aabd42
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