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  1. Sep 01, 2015
    • MaxED's avatar
      Fixed, Visual mode: double-sided middle texture highlighting transparency... · dc29b59f
      MaxED authored
      Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account.
      Fixed, long texture names: textures located in a directory/pk3/pk7 root can't have long texture names.
      Fixed, texture selector controls, long texture names: both long and short texture names should be added to texture name auto-completion list. 
      Changed: "Grid Increase" and "Grid Decrease" actions can now be bound to mouse wheel.
      dc29b59f
  2. Aug 28, 2015
  3. Jun 15, 2015
  4. Feb 06, 2015
    • MaxED's avatar
      Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values. · 54fccb73
      MaxED authored
      Fixed, long texture names support: in some cases long texture names were not processed correctly when pasting map geometry.
      Fixed, Visual mode: in some cases combined sidedef brightness was calculated incorrectly. Also, MAPINFO FadeColor and OutsideFogColor properties are now taken into account.
      Hexen_linedefs.cfg: "Door Raise" and "Door Locked Raise" used incorrect enums for "Close Delay".
      54fccb73
  5. Dec 23, 2014
    • MaxED's avatar
      Fit Textures action: texture repeats can now be negative. · 4a1f8319
      MaxED authored
      Fixed, Fit Textures action: vertical texture offset of a middle part of double-sided linedef with "Lower unpegged" flag was calculated incorrectly.
      Fixed, Fit Textures action: texture offsets were calculated incorrectly when using the action on several groups of connected walls at once with "Fit across connected surfaces" enabled.
      Fixed, Visual mode: middle parts of double-sided linedefs were not rendered when ScaleY was negative.
      Updated ZDoom_DECORATE.cfg.
      4a1f8319
  6. Dec 22, 2014
    • MaxED's avatar
      Visual mode: "Fit Textures" action can now fit textures across multiple... · deb43343
      MaxED authored
      Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.  
      Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
      Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
      Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
      Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
      Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
      Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
      Nodebuilders: GL nodes were not properly handled by the editor.
      Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
      Classic and Visual modes: changing thing pitch was ignored in some cases.
      Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
      Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
      Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
      Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
      Configurations: fixed an infinite loop crash when a file was trying to include() itself.
      UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
      ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
      ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
      Updated ZDoom ACC.
      Updated documentation.
      deb43343
  7. Dec 03, 2014
  8. Oct 28, 2014
    • MaxED's avatar
      Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). · 0d90d9b2
      MaxED authored
      Fixed, WavefrontExporter: floor and ceiling textures were not exported when using "classic" game configurations (ones with disabled "MixTexturesAndFlats" option). This should also fix incorrect flats on exported model when there are flats and textures with the same name.
      Fixed, WavefrontExporter: 3d floors geometry and wall geometry around them was created incorrectly.
      Fixed, WavefrontExporter: floor and ceiling textures of non-Vavoom 3d floors were swapped on exported geometry.
      0d90d9b2
  9. Sep 23, 2014
  10. Mar 05, 2014
    • MaxED's avatar
      Linedef Edit Form, Sector Edit Form: when several map elements with different... · 7faf6bc1
      MaxED authored
      Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
      Error Checker mode: added "Check missing flats" check.
      Error Checker mode: fixed several descriptions. 
      Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
      Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
      Fixed some incorrect checks for missing texture ("-").
      7faf6bc1
  11. Feb 21, 2014
  12. Jan 13, 2014
    • MaxED's avatar
      Selected things are now dragged while dragging vertices, linedefs and sectors. · c087d014
      MaxED authored
      Error checks: added "Check unused textures" option.
      Replaced MissingTexture3D and UnknownTexture3D.
      Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions.
      Visual mode: in some cases sidedefs were rendered as selected when they were not.
      Existing linedefs were not split while drawing new lines in some cases.
      Texture and height overrides were not applied correctly in some cases.
      Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
      c087d014
  13. Sep 26, 2013
  14. Sep 11, 2013
  15. Aug 28, 2013
  16. Aug 10, 2013
    • MaxED's avatar
      Removed UDMFControls plugin. · 6ce9043f
      MaxED authored
      UDMF fields, handled by UI, had broken field types after r1758.
      Removed some redundant type casts.
      6ce9043f
  17. Aug 07, 2013
  18. Aug 02, 2013
  19. Jul 31, 2013
    • MaxED's avatar
      Textures with names starting with "-" were not processed correctly. · 993328b5
      MaxED authored
      Textures were not loaded properly from PK3/PK7 archives.
      Visual mode: restored ability to remove textures using Delete action.
      Visual mode: fixed several bugs in Cut/Copy/Paste things actions.
      Visual mode: vavoom style 3d floors were not displayed properly.
      Visual mode, 3d floors: added support for "RestrictLighting" (2) flag.
      Visual mode, 3d floors: inner sides of 3d floors with "swimmable"/"render inside" flags used incorrect brightness value.
      993328b5
  20. Jul 19, 2013
  21. Jun 25, 2013
    • MaxED's avatar
      Visual mode, UDMF: fixed another bug in Auto align functions. · a130311f
      MaxED authored
      Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
      UDMF: different Sector Edit Form is now used in UDMF map format.
      Some fixes in Linedef edit form.
      Added missing icons.
      a130311f
  22. Jun 24, 2013
    • MaxED's avatar
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)",... · b77b8e61
      MaxED authored
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
      Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
      Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
      Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
      Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
      Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
      Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
      Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
      Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
      Texture size labels now are not shown for unknown textures.
      Most of texture size labels had incorrect bg color.
      ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
      b77b8e61
  23. May 02, 2013
    • MaxED's avatar
      Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit... · 6b4d03ba
      MaxED authored
      Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg
      Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices.
      Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly.
      Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
      6b4d03ba
  24. Apr 11, 2013
  25. Apr 01, 2013
    • MaxED's avatar
      Visual Mode: You can now Shift-Select (usually Select = LMB) to select all... · c6378809
      MaxED authored
      Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
      Added Selection Groups options to Edit menu.
      Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
      Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
      c6378809
  26. Mar 18, 2013
  27. Nov 27, 2012
  28. Jun 26, 2012
    • MaxED's avatar
      GZDoom Builder 1.09: · 113f9c60
      MaxED authored
      Added UDMF Controls plugin.
      Added "Snap selected vertices to grid" mode (Found in Edit menu).
      113f9c60
  29. Jun 02, 2012
  30. May 08, 2010
  31. Jan 02, 2010
  32. Jul 12, 2009
  33. Jul 04, 2009
  34. Apr 19, 2009
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