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  1. Aug 05, 2013
  2. Aug 02, 2013
  3. Jul 31, 2013
  4. Jul 30, 2013
  5. Jul 29, 2013
    • MaxED's avatar
      Visual mode: fixed a crash while changing 3d floor texture offsets when visual... · e0b7af81
      MaxED authored
      Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector.
      Visual mode: Info/Warning/Error status messages were not displayed properly when nothing was selected.
      Sector Edit form, UDMF: Reset and Link buttons were overlapped in Floor/Ceiling scale controls.
      e0b7af81
    • MaxED's avatar
      Err... Forgot to add this · ca49587e
      MaxED authored
      ca49587e
    • MaxED's avatar
      Renderer now works much faster in 2D modes. · cf3d4169
      MaxED authored
      Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
      TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
      Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
      Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
      Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
      cf3d4169
  6. Jul 26, 2013
  7. Jul 25, 2013
  8. Jul 24, 2013
  9. Jul 23, 2013
  10. Jul 19, 2013
  11. Jul 15, 2013
  12. Jul 12, 2013
  13. Jul 11, 2013
  14. Jul 10, 2013
  15. Jul 09, 2013
  16. Jul 08, 2013
  17. Jul 05, 2013
  18. Jul 04, 2013
  19. Jul 01, 2013
  20. Jun 25, 2013
    • MaxED's avatar
      Visual mode, UDMF: fixed another bug in Auto align functions. · a130311f
      MaxED authored
      Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
      UDMF: different Sector Edit Form is now used in UDMF map format.
      Some fixes in Linedef edit form.
      Added missing icons.
      a130311f
  21. Jun 24, 2013
    • MaxED's avatar
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)",... · b77b8e61
      MaxED authored
      Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
      Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
      Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
      Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
      Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
      Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
      Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
      Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
      Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
      Texture size labels now are not shown for unknown textures.
      Most of texture size labels had incorrect bg color.
      ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
      b77b8e61
  22. Jun 19, 2013
  23. Jun 17, 2013
  24. Jun 14, 2013
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