- Mar 19, 2020
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LJ Sonic authored
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LJ Sonic authored
Expose more music-related functions to Lua See merge request STJr/SRB2!817
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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- Mar 18, 2020
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SteelT authored
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SteelT authored
NiGHTS Mode menu fixes See merge request STJr/SRB2!841
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SteelT authored
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones See merge request STJr/SRB2!838
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SteelT authored
Fix incorrect newdisplayplayer in forced ViewpointSwitch See merge request STJr/SRB2!814
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LJ Sonic authored
Actually use the "SCREENSHOT OPTIONS" header for its menu. See merge request STJr/SRB2!832
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LJ Sonic authored
Increase the length of the player input buffer See merge request STJr/SRB2!835
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- Mar 15, 2020
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Monster Iestyn authored
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LJ Sonic authored
Fix buffer overrun with players with no associated node See merge request STJr/SRB2!810
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Monster Iestyn authored
Skins refactor See merge request STJr/SRB2!843
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SteelT authored
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SteelT authored
Fix NiGHTS Attack crash after render mode change See merge request STJr/SRB2!837
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SteelT authored
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF See merge request STJr/SRB2!826
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SteelT authored
Replace NextTexAvail with glGenTextures See merge request STJr/SRB2!828
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SteelT authored
Fix ASTBlendPixel blending with nothing See merge request STJr/SRB2!827
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- Mar 09, 2020
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Monster Iestyn authored
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Monster Iestyn authored
Archive sprite2 Hotfix See merge request STJr/SRB2!845
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LJ Sonic authored
Fix desyncs never recovering if node and player mismatch See merge request STJr/SRB2!842
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Monster Iestyn authored
One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
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Monster Iestyn authored
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
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- Mar 08, 2020
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Monster Iestyn authored
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Monster Iestyn authored
Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway This way we don't have to make it some extern in order for r_skins.c to use it
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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colette authored
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SteelT authored
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SteelT authored
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- Mar 06, 2020
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SteelT authored
Fix Special Stages crashing upon taking damage See merge request STJr/SRB2!839
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- Mar 05, 2020
- Mar 04, 2020
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Zwip-Zwap Zapony authored
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