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  1. Mar 21, 2018
    • toaster's avatar
      Mammoth commit! · 24c01756
      toaster authored
      * Make TIME part of HUD count down in a bunch of circumstances where it was otherwise some other seperate thing.
      * Make race countdown happen in a bunch of appropriate circumstances.
      * Refactor race countdown.
      * Remove a lot of useless stuff from H&S/Tag UI.
      * Make co-op/competition/race end-of-act countdown use the race countdown and bigger HUD font.
      * Remove useless PLAYING/SPECTATE text from lives element.
      * Merge lap counter into lives element.
      * Move some other text around.
      24c01756
  2. Mar 20, 2018
  3. Mar 19, 2018
  4. Mar 02, 2018
  5. Feb 12, 2018
  6. Feb 08, 2018
  7. Feb 07, 2018
  8. Feb 03, 2018
  9. Feb 01, 2018
  10. Jan 29, 2018
    • Monster Iestyn's avatar
      some cleanup of software's seg rendering code, moved Red's polyobject plane... · 9e4c985d
      Monster Iestyn authored
      some cleanup of software's seg rendering code, moved Red's polyobject plane hack to R_StoreWallRange since it doesn't actually need to be done every column draw
      
      (I suspect polyobject planes don't actually need the minx/maxx hacks anymore, but I haven't the time to test that tonight nor is this branch really suited for it anyway)
      9e4c985d
  11. Jan 28, 2018
    • Monster Iestyn's avatar
      More sky fixes for software: · 7d150485
      Monster Iestyn authored
      * Thok barriers with slopes now render fine in software
      * The solid "sky walls" between different-height thok barriers adjacent to each other are gone. Forever.
      7d150485
  12. Jan 27, 2018
  13. Jan 24, 2018
  14. Jan 23, 2018
  15. Jan 22, 2018
  16. Jan 21, 2018
  17. Jan 20, 2018
  18. Jan 16, 2018
  19. Jan 12, 2018
  20. Jan 11, 2018
  21. Jan 04, 2018
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