- Nov 27, 2019
- Nov 26, 2019
-
-
MascaraSnake authored
Continue? See merge request STJr/SRB2Internal!562
-
MascaraSnake authored
Burning points (resolves #373). Closes #373 See merge request STJr/SRB2Internal!561
-
MascaraSnake authored
BALL STUCK!! BALL!!!! STUCK!!!!!! (Resolve #374) Closes #374 See merge request STJr/SRB2Internal!560
-
MascaraSnake authored
Matters of mortality See merge request STJr/SRB2Internal!558
-
MascaraSnake authored
Bot fixes See merge request STJr/SRB2Internal!557
-
MascaraSnake authored
Unslide (resolves #369). Closes #369 See merge request STJr/SRB2Internal!556
-
toaster authored
MascaraSnake is a bully and will make a pariah out of me in front of his doctoral student colleagues if I don't change this
-
toaster authored
Now we have mixed case level title font, and since we had a question mark graphic in that for a while, make the continue screen a tad nicer.
-
toaster authored
Move the fireball despawn to later so its target/tracer isn't nulled until AFTER the enemy it touches is killed, allowing for correct point delivery (resolves #373).
-
toaster authored
-
MascaraSnake authored
Fix stuck closed captioning with no audio See merge request STJr/SRB2Internal!555
-
toaster authored
* Prevent that GOD AWFUL random camera turn that happens sometimes during the fade after you die (when you input camera turn stuff after death) by locking the camera during PST_REBORN. * Remove whitespace in P_DeathThink.
-
toaster authored
Instead of making conditions which check for death individually check for special stages to prevent lives loss, just set G_GametypeUsesLives to false in a special stage.
-
toaster authored
Specfically, this fixes the case where Sonic runs into something hazardous and spills his rings, but Tailsbot is immediately behind and ends up picking them all up the tic before they also get hurt.
-
toaster authored
-
- Nov 25, 2019
-
-
Lactozilla authored
-
MascaraSnake authored
SMOOTH PAPERCOLLISION TIME!!!!!!!! Closes #273 See merge request STJr/SRB2Internal!554
-
MascaraSnake authored
Stop being so XTRA (resolves #362). Closes #362 See merge request STJr/SRB2Internal!552
-
MascaraSnake authored
Charsel tweaks See merge request STJr/SRB2Internal!551
-
MascaraSnake authored
Fix the "play sound from nowhere as long as you're in the tagged areas" behavior See merge request STJr/SRB2Internal!553
-
MascaraSnake authored
Papersprite projection tweak See merge request STJr/SRB2Internal!535
-
MascaraSnake authored
Charlock (resolves #345). Closes #345 See merge request STJr/SRB2Internal!528
-
MascaraSnake authored
Unglue Metal Sonic after floating onto a platform Closes #344 See merge request STJr/SRB2Internal!526
-
MascaraSnake authored
Have Minus rotate in mid-air Closes #326 See merge request STJr/SRB2Internal!532
-
MascaraSnake authored
Minor Knuckles fixes See merge request STJr/SRB2Internal!527
-
MascaraSnake authored
-Minor tweaks to make paper collision slightly more reliable
-
Nev3r authored
Fix the "play from nowhere as long as you're in the tagged areas" behavior in the Play Sound line executor.
-
toaster authored
Also, change all the references to XTRA_ constants to consistently check for > its value, instead of >= its value plus one (or that there's any frames at all) - for extra clarity/consistency, and capacity for re-ordering later.
-
MascaraSnake authored
Statisticase (resolves #339). Closes #339 See merge request STJr/SRB2Internal!531
-
MascaraSnake authored
Fix time emblem overlapping best time on NiGHTS Mode menu (Resolves #353) Closes #353 See merge request STJr/SRB2Internal!539
-
MascaraSnake authored
Spring roll (Resolves #336). Closes #336 See merge request STJr/SRB2Internal!543
-
MascaraSnake authored
Speclook (resolves #340). Closes #340 See merge request STJr/SRB2Internal!529
-
LJ Sonic authored
Fix "Speeding off to..." placement in non-green resolutions See merge request STJr/SRB2Internal!549
-