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  1. Jun 09, 2015
  2. May 29, 2015
    • Yukita Mayako's avatar
      Partial revert. · c16516ef
      Yukita Mayako authored
      This partially reverts commit a1c67e7e.
      c16516ef
    • Yukita Mayako's avatar
      Add MFE_APPLYPMOMZ to fix camera movement. · a1c67e7e
      Yukita Mayako authored
      Here's how it works: When a player walks off the
      moving platform, it applies their pmomz once, and
      then _keeps pmomz set_ so that the camera still
      adds pmomz to its movements until they hit another
      floor. This way, the camera doesn't jerk around.
      a1c67e7e
    • Yukita Mayako's avatar
      Hotfix amendment · 213a0caa
      Yukita Mayako authored
      Also gain velocity from walking off an "up" elevator normally?
      
      This _looks_ incorrect because the camera stops matching
      the platform movement the moment you step off, but I
      assure you it is a correct and accurate movement.
      (Try it with chasecam off.)
      213a0caa
    • Yukita Mayako's avatar
      Hotfix for platform movement being dropped on players. · 3bc56a91
      Yukita Mayako authored
      Now players will apply platform movement when jumping,
      but only if the platform is moving the same direction
      as their jump is, and all other objects will have an
      appropriate pmomz in reverse gravity FOF situations.
      3bc56a91
  3. Apr 15, 2015
    • Eidolon's avatar
      Merge branch 'actual-blockmap-fix' into 'next' · f7c46341
      Eidolon authored
      Actual blockmap fix
      
      MI's "fix" was a reversion of something that allowed 2.0 maps to use the entire blockmap. This MR reverts that fix and adds a proper fix to the issue of west/south edges of the blockmap not working as they should. Tested with a thokbarrier-less square map (all sides were solid) and with AGZ (objects are tangible all around the map, like they are in 2.1.14).
      
      See merge request !10
      f7c46341
    • Eidolon's avatar
      Merge branch 'serverfix' into 'next' · 420c90fb
      Eidolon authored
      Re-fix the server global variable in Lua
      
      I screwed up the conditions on my first attempt to fix this, since I only tested one scenario. Tested this in SP, at the main menu, and both clientside and (dedicated)serverside in MP. Everything works as intended.
      
      See merge request !9
      420c90fb
    • Eidolon's avatar
      Merge branch 'polyobject-more-fixes' into 'next' · 63089c88
      Eidolon authored
      Polyobject more fixes
      
      Extra fixes related to polyobjects; actually properly putting their flats alongside them in the draw list, and making them able to use single-waypoint zoom tube sequences. Also threw in a smoothness fix for swinging chains while I was there.
      
      See merge request !8
      63089c88
    • Eidolon's avatar
      Merge branch 'polyobject-scroll-hotfix' into 'next' · 3d59e337
      Eidolon authored
      Polyobject scroll hotfix
      
      Things fixed:
      
      * Polyobjects should now carry the same thing types as conveyors (notable example; they'll now carry Crawlas when they wouldn't before)
      * The drifting issue with players on spinning polyobjects should be fixed. (I swapped in the old bad hack for a new hack that should work like it's supposed to)
      
      See merge request !6
      3d59e337
  4. Apr 09, 2015
  5. Apr 08, 2015
  6. Apr 06, 2015
  7. Apr 02, 2015
  8. Apr 01, 2015
  9. Mar 31, 2015
  10. Mar 30, 2015
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