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  1. Apr 19, 2016
    • MaxED's avatar
      Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and... · 3eb05509
      MaxED authored
      Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
      Fixed: CVARINFO parser was unable to parse negative int/float values.
      Fixed: in some cases TextLabel text size was checked before it was calculated. 
      Internal, Visual mode: reduced the number of unnecessary geometry updates when changing map geometry.
      Updated ZDoom_DECORATE.cfg (atan2 and VectorAngle).
      3eb05509
  2. Apr 18, 2016
  3. Apr 17, 2016
    • MaxED's avatar
      Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label. · da3fde9a
      MaxED authored
      Fixed, Script Editor: fixed infinite loop when trying to search for empty string.
      Changed, Linedefs mode: selection labels are now positioned in a less line angle obscuring way.
      Changed, Draw Lines mode: text label background alpha didn't match the alpha of the labels used in other classic modes.
      Updated ZDoom_ACS.cfg (SetMusicVolume).
      Updated ZDoom ACC (SetMusicVolume).
      da3fde9a
  4. Apr 15, 2016
  5. Apr 13, 2016
  6. Apr 11, 2016
  7. Apr 10, 2016
  8. Apr 09, 2016
    • MaxED's avatar
      Fixed: fixed a crash when determining sprite angles when there were sprites... · 06d72098
      MaxED authored
      Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
      Fixed, Tags Selector control, UDMF: in some cases tags adding/removing worked unreliably when mixed tag values were used.
      Fixed, Arguments control: in some cases ending colon was not appended to argument names.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      06d72098
  9. Apr 08, 2016
  10. Apr 07, 2016
  11. Apr 06, 2016
  12. Apr 05, 2016
    • MaxED's avatar
      Sectors, Linedefs, Things modes: optimized text label rendering. · ee12da96
      MaxED authored
      Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
      Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
      Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
      Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
      Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
      Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
      ee12da96
  13. Apr 04, 2016
    • MaxED's avatar
      Added, Linedefs mode, Things mode: selection numbers can now be displayed and... · a4428cf2
      MaxED authored
      Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
      Added, Linedefs mode, Things mode: sector tags can now be displayed and can be toggled using the "View Sector Tags" mode toolbar button.
      Fixed, Classic modes, DB2 bug: in some cases text label size was queried before it was calculated, resulting in text labels being rendered when they shouldn't.
      Updated ZDoom_DECORATE.cfg (A_LogFloat).
      a4428cf2
    • MaxED's avatar
      Added, Game configurations: added "targetclasses" argument property. Can be... · dddb1bbf
      MaxED authored
      Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
      Changed, Classic modes: when "Fixed Things Scale" option is enabled, things will now switch to fixed size rendering mode when their visible size is less than 48 pixels.
      Changed, Classic modes: changed the fixed size of things with FixedSize setting to 28 pixels.
      Updated documentation ("targetclasses" argument property).
      dddb1bbf
  14. Apr 01, 2016
    • MaxED's avatar
      Fixed, Classic modes: thing sprite should always be rendered when it's size is... · 6cb9f96a
      MaxED authored
      Fixed, Classic modes: thing sprite should always be rendered when it's size is affected by "Fixed Things Scale" option or FixedSize setting.
      MAPINFO parser: removed a misleading warning.
      6cb9f96a
    • MaxED's avatar
      Added text label font settings (Preferences -> Interface tab). · f6b444a4
      MaxED authored
      Rearranged some settings in the Preferences window.
      f6b444a4
    • MaxED's avatar
      Cosmetic: updated ColorControl appearance. · 94732775
      MaxED authored
      94732775
    • MaxED's avatar
      Changed, Texture Browser window: "All" textures group is now saved/reselected... · a9c64fe5
      MaxED authored
      Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
      Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
      Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
      Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
      Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
      Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
      Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
      a9c64fe5
  15. Mar 30, 2016
  16. Mar 29, 2016
  17. Mar 25, 2016
    • MaxED's avatar
      Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge... · abfcd8e5
      MaxED authored
      Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
      Added, "Check polyobjects" error check: added a check for matching Polyobject and Mirror Polyobject numbers of Polyobj_StartLine action.
      Changed, Visual mode: anisotropic filtering is now always applied (previously it was applied only when bilinear filtering was enabled).
      Fixed, Visual mode: in some cases light values were incorrectly transferred between 3d floors and regular floors/ceilings.
      Fixed, ACS parser: includes for each library must be stored separately (fixes inability to compile a script with an included library, which in turn includes files already included by the script).
      abfcd8e5
  18. Mar 24, 2016
  19. Mar 23, 2016
    • MaxED's avatar
      Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. · cc9d118f
      MaxED authored
      Fixed, Visual mode: alpha-based texture picking didn't work correctly on HiRes images.
      Fixed, Visual mode: fog density was calculated incorrectly for things lit by dynamic lights.
      Fixed, Edit Sector window, UDMF: "Fade" and "Light" color pickers initial values were incorrect when displaying mixed values.
      Fixed, Edit Thing window, UDMF: "Color" color picker initial value was incorrect when displaying mixed values.
      cc9d118f
    • MaxED's avatar
      Fixed: HiRes images should not be used on surfaces with long texture names. · db9de0d3
      MaxED authored
      Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled). 
      Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running.
      Internal: rewritten parts of long texture names support code. It now involves much less special handling.
      Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock).
      Updated ZDoom_ACS.cfg (QuakeEx).
      Updated ZDoom ACC (QuakeEx).
      db9de0d3
  20. Mar 22, 2016
    • MaxED's avatar
      Added: HiRes images are now also applied to sprites. · 6b4dc3a2
      MaxED authored
      Fixed: HiRes images should be loaded from subdirectories too.
      Fixed: in some cases the editor was unable to locate existing "LoRes" images when loading HiRes images.
      Disabled some HiRes-related warnings, because the editor doesn't track all sprites or graphics.
      6b4dc3a2
  21. Mar 21, 2016
    • MaxED's avatar
      Added "Sidedef Lower Texture", "Sidedef Middle Texture" and "Sidedef Upper... · 07a4c5c5
      MaxED authored
      Added "Sidedef Lower Texture", "Sidedef Middle Texture" and "Sidedef Upper Texture" Find and Replace modes.
      07a4c5c5
    • MaxED's avatar
      Fixed, Game configurations: some Generic_Floor:200 and Generic_Ceiling:201... · a75555dd
      MaxED authored
      Fixed, Game configurations: some Generic_Floor:200 and Generic_Ceiling:201 parameters were named incorrectly.
      a75555dd
    • MaxED's avatar
      Changed, Select Similar Sectors action: when "Effect" option is enabled, all... · 0e78e6d3
      MaxED authored
      Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
      Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used.
      Added, Edit Effect window: normal and generalized effects can now be set at the same time.
      Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed.
      Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed.
      Fixed, Select Similar window: Tab control was incorrectly anchored.
      Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format.
      Fixed: HiRes textures, which didn't override any texture or flat were not loaded. 
      Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used.
      Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
      0e78e6d3
  22. Mar 18, 2016
  23. Mar 17, 2016
    • MaxED's avatar
      Map saving: map lumps position in the wad is now kept persistent when saving... · 476ccb55
      MaxED authored
      Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 
      Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
      Updated ZDoom_DECORATE.cfg (A_Chase flags).
      476ccb55
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