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  1. Feb 09, 2017
  2. Feb 02, 2017
  3. Feb 01, 2017
  4. Jan 29, 2017
  5. Jan 26, 2017
  6. Jan 14, 2017
  7. Jan 08, 2017
  8. Jan 06, 2017
  9. Jan 04, 2017
  10. Dec 27, 2016
  11. Nov 30, 2016
    • MaxED's avatar
      Fixed, Script Editor: resources navigator was always loading the first WAD... · a31c6b66
      MaxED authored
      Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
      Reverted, Visual mode: looks like all additional cases of displaying sky hack added in r2755 were actually undefined engine behaviors, not the "proper" shy hack... Reverted implementation to the wiki definition of the sky hack.
      a31c6b66
  12. Nov 28, 2016
    • MaxED's avatar
      Updated, Visual mode: some cases when the sky hack must be applied were not handled. · 1523d06e
      MaxED authored
      Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file.
      Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools.
      Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
      1523d06e
  13. Nov 17, 2016
  14. Nov 09, 2016
  15. Oct 24, 2016
    • MaxED's avatar
      Added, Game configurations: added "ignoreddirectories" parameter. It lists... · 9908e411
      MaxED authored
      Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
      Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
      Updated: sector triangulation logic now works ~20% faster.
      Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
      Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
      Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
      Updated documentation. 
      9908e411
  16. Oct 11, 2016
  17. Oct 04, 2016
  18. Sep 08, 2016
  19. Sep 07, 2016
    • MaxED's avatar
      Added Rendering toolbar items to the View menu. · c9f125aa
      MaxED authored
      Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
      Removed "Dynamic light size" and "Dynamic light intensity" settings.
      Updated documentation ("Rendering toolbar" page).
      c9f125aa
  20. Sep 06, 2016
    • MaxED's avatar
      Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the... · 8333cab7
      MaxED authored
      Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode.
      Addressed, Line drawing: in some cases extra vertices were created when drawing lines on top of nearly parallel non-cardinal lines.
      8333cab7
    • MaxED's avatar
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and... · 6faa88f9
      MaxED authored
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
      Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
      Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
      Updated ZDoom ACC (DamageActor).
      Updated ZDoom_ACS.cfg (DamageActor).
      6faa88f9
  21. Sep 05, 2016
  22. Sep 02, 2016
  23. Aug 29, 2016
    • MaxED's avatar
      Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). · ea57d45e
      MaxED authored
      Probably fixed probable I/O race condition when loading images.
      Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
      Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
      Added Eternity Game configurations by printz.
      Updated ZDoom_ACS.cfg (CheckClass).
      Updated ZDoom ACC (CheckClass).
      ea57d45e
  24. Jul 20, 2016
    • MaxED's avatar
      Added, Visual mode: added support for "Change Floor Brightness to this... · 2ea72437
      MaxED authored
      Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions.
      Changed, Sectors mode: "Flip Linedefs" and "Align Linedefs" actions will no longer flip single-sided linedefs with only front side.
      Fixed, Script Editor: fixed a crash when trying to update script navigator combo box when switching to a never saved ACS script.
      2ea72437
  25. Jul 19, 2016
  26. Jul 13, 2016
    • MaxED's avatar
      Added, Visual mode: added support for ROLLCENTER sprite rendering flag,... · 13068b11
      MaxED authored
      Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation.
      Fixed, DECORATE support: the editor was unable to determine actor sprite when the actor itself had no sprites defined and the actor it inherited from was only defined in the game configuration.
      Fixed, Drag geometry modes: linedefs without both sides were removed after dragging them when "Replace with Dragged Geometry" mode was active.
      Updated ZDoom_DECORATE.cfg.
      13068b11
  27. Jul 11, 2016
    • MaxED's avatar
      Added: preview sprites are now generated from voxels. Those are used as... · ec9c3a71
      MaxED authored
      Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
      Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things.
      Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0.
      Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      ec9c3a71
  28. Jul 04, 2016
    • MaxED's avatar
      Visual mode: modified sidedef texture UV calculations to use integral linedef... · 02e5996b
      MaxED authored
      Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them.
      Visual mode, UDMF: "Auto-align textures" actions now use integral linedef length when calculating texture offsets.
      02e5996b
    • MaxED's avatar
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and... · 04de976a
      MaxED authored
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
      Changed, "Align Things to Nearest Linedef" action: the action can now also align things with FLATSPRITE and WALLSPRITE flags (previously only things with attached models were aligned).
      Changed, "Align Things to Nearest Linedef" action: the action can now align things to the middle part of double-sided linedef, if it has a middle texture assigned. 
      04de976a
  29. Jun 20, 2016
  30. Jun 19, 2016
    • MaxED's avatar
      Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both... · cb1eb1de
      MaxED authored
      Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
      Changed, Map Analysis mode: the view is now much more zoomed after clocking on a "Check very short linedefs" error check result.
      Removed single testing engine launchable by the editor at once limitation (it worked properly only when using Test map actions anyway).
      Fixed: re-did the fix for invalid geometry created when drawing very large grids from R2653, because it caused other issues.
      cb1eb1de
  31. Jun 15, 2016
    • MaxED's avatar
      Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled,... · 59c4a75b
      MaxED authored
      Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
      Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
      Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
      Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
      Updated documentation ("Game Configuration - Basic Settings" page).
      59c4a75b
  32. Jun 13, 2016
    • MaxED's avatar
      Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action.... · a8527190
      MaxED authored
      Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
      Changed: multi-part sectors are now better preserved after drawing new lines.
      Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
      Changed, Game configurations: changed default door action arguments to better match vanilla ones.
      Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
      Fixed(?): probably fixed inability to save map wad in Slade 3.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      Updated ZDoom ACC.
      a8527190
  33. Jun 03, 2016
    • MaxED's avatar
      Changed, Classic modes: displayed mouse map position coordinates are now... · 3d2d9e21
      MaxED authored
      Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
      Updated model pitch handling to match current GZDoom implementation.
      Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
      Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
      Internal: changed output of all InterpolationTools methods from int to float.
      Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
      3d2d9e21
  34. May 20, 2016
    • MaxED's avatar
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to... · 5e71585c
      MaxED authored
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
      Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
      Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
      Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
      Changed, internal: changed program's CurrentCulture to InvariantCulture.
      5e71585c
  35. May 15, 2016
  36. May 12, 2016
    • MaxED's avatar
      Added, Sound Environments mode: sound environments of the same type are now... · b1e5d8b5
      MaxED authored
      Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
      Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
      Added: Tag selectors now have up/down buttons.
      Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
      Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
      Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
      Internal: "Toggle Highlight" action state is now saved in the Program configuration.
      Updated ZDoom_DECORATE.cfg (GetZAt).
      Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
      b1e5d8b5
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