- Jun 11, 2021
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James R. authored
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- Jun 08, 2021
- Jun 06, 2021
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Lach authored
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- Jun 05, 2021
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Golden authored
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Monster Iestyn authored
Handle invalid blend modes See merge request STJr/SRB2!1486
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- Jun 02, 2021
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sphere authored
Compile with -rdynamic for UNIXCOMMON platforms See merge request STJr/SRB2!1481
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sphere authored
Fix the console splitting up halfway through startup. Closes #349 See merge request STJr/SRB2!1494
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sphere authored
Fix models interpolating to frame 0 from a same-sprite2 FF_SPR2ENDSTATE state See merge request STJr/SRB2!1515
- Jun 01, 2021
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Sparkette authored
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sphere authored
Some more intermission features for Lua See merge request STJr/SRB2!1329
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Sparkette authored
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Nev3r authored
I have no idea why software does this. See merge request STJr/SRB2!1517
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Nev3r authored
Remove TAG_ITER_DECLARECOUNTER See merge request STJr/SRB2!1398
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Nev3r authored
Respect mobj->color while enemies & bosses flash (resolves #531) Closes #531 See merge request STJr/SRB2!1513
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Nev3r authored
Use more readable hex constants in the Software Renderer splat and floorsprite drawers. See merge request STJr/SRB2!1442
- May 31, 2021
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sphere authored
Rollout rock improvements Closes #445, #221, and #532 See merge request STJr/SRB2!1401
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sphere authored
Custom title card bruh moments See merge request STJr/SRB2!1501
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Nev3r authored
Easing functions See merge request STJr/SRB2!1467
- May 30, 2021
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Sparkette authored
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sphere authored
Take slopes into account in FOF wall cutoff in HWR_ProcessSeg Closes #192 See merge request STJr/SRB2!1361
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- May 29, 2021
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Monster Iestyn authored
(I added the scaling to this action somewhere between 7-9 years ago, and somehow never knew I made this mistake until now, welp.)
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Sparkette authored
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Sparkette authored
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Sparkette authored
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Sparkette authored
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