Closed
Milestone
2.2.11
Unstarted Issues (open and unassigned)
0
Ongoing Issues (open and assigned)
0
Completed Issues (closed)
29
- [2.2.11 pre1] Titlecard HUD hook's ticker doesn't work right
- Broken moon emblem
- [2.2.11 pre1] Glitches in CTF
- Analog controller inputs trigger key events causing unexpected behavior
- New controller inputs affect the character while in the menu in multiplayer when they should not
- [next] V_PERPLAYER no longer works in Lua
- Camera sometimes starts at a map's origin
- Dynamic vertex slopes only work correctly if all vertices have a linedef tagged to them
- [next] Upwards current behaves differently
- [next] the great grate break
- [2.2.11] Folder mods can't find lumps
- ERZ1's moving platforms accelerate the player way too fast
- Player/object angle checking (linedef type 457) doesn't work anymore
- HurtMsg hook no longer accepts a parameter for the inflictor object
- [2.2.11 pre2] Calling P_SpawnParaloop in a Lua command crashes the game
- R_SkinUsable sigsegv on custom map packs
- Some linedef actions are missing default settings in UDMF
- Transparent bots appear at random times.
- ERZ1 Texture and Sector Issues
- [next][udmf] trigger linedef executor flags trigger more than specified tag.
- [next?] Special stage pits act like exit sectors in special stages instead of special stage pits
- (next) DSZ3 boss issues
- Captions/Subtitles are affected by FPS and timescale
- (UDMF) Inverse movement flag for linedef 68 is broken in binary maps
- (UDMF) Per-sector gravity FOF in binary maps is broken
- CEZ3 buttons do not press after UDMF merge
- BCZ2 Texture scrolling effect no longer activates after UDMF
- [next] Papersprite rotation is off in software mode
- The default for Center View on gamepads should be the shoulder buttons, not R3
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